ScummVM API documentation
MADS::Player Member List

This is the complete list of members for MADS::Player, including all inherited members.

_action (defined in MADS::Player)MADS::Player
_beenVisible (defined in MADS::Player)MADS::Player
_centerOfGravity (defined in MADS::Player)MADS::Player
_commandsAllowed (defined in MADS::Player)MADS::Player
_currentDepth (defined in MADS::Player)MADS::Player
_currentScale (defined in MADS::Player)MADS::Player
_enableAtTarget (defined in MADS::Player)MADS::Player
_facing (defined in MADS::Player)MADS::Player
_forcePrefix (defined in MADS::Player)MADS::Player
_forceRefresh (defined in MADS::Player)MADS::Player
_frameNumber (defined in MADS::Player)MADS::Player
_loadedFirst (defined in MADS::Player)MADS::Player
_loadsFirst (defined in MADS::Player)MADS::Player
_moving (defined in MADS::Player)MADS::Player
_needToWalk (defined in MADS::Player)MADS::Player
_numSprites (defined in MADS::Player)MADS::Player
_playerPos (defined in MADS::Player)MADS::Player
_posChange (defined in MADS::Player)MADS::Player
_posDiff (defined in MADS::Player)MADS::Player
_prepareWalkFacing (defined in MADS::Player)MADS::Player
_prepareWalkPos (defined in MADS::Player)MADS::Player
_priorTimer (defined in MADS::Player)MADS::Player
_priorVisible (defined in MADS::Player)MADS::Player
_readyToWalk (defined in MADS::Player)MADS::Player
_scalingVelocity (defined in MADS::Player)MADS::Player
_special (defined in MADS::Player)MADS::Player
_spritesChanged (defined in MADS::Player)MADS::Player
_spritesIdx (defined in MADS::Player)MADS::Player
_spritesLoaded (defined in MADS::Player)MADS::Player
_spritesPrefix (defined in MADS::Player)MADS::Player
_spritesStart (defined in MADS::Player)MADS::Player
_stepEnabled (defined in MADS::Player)MADS::Player
_stopWalkers (defined in MADS::Player)MADS::Player
_targetFacing (defined in MADS::Player)MADS::Player
_targetPos (defined in MADS::Player)MADS::Player
_ticksAmount (defined in MADS::Player)MADS::Player
_trigger (defined in MADS::Player)MADS::Player
_turnToFacing (defined in MADS::Player)MADS::Player
_upcomingTrigger (defined in MADS::Player)MADS::Player
_velocity (defined in MADS::Player)MADS::Player
_visible (defined in MADS::Player)MADS::Player
_walkAnywhere (defined in MADS::Player)MADS::Player
_walkOffScreen (defined in MADS::Player)MADS::Player
_walkOffScreenSceneId (defined in MADS::Player)MADS::Player
_walkTrigger (defined in MADS::Player)MADS::Player
_walkTriggerAction (defined in MADS::Player)MADS::Player
_walkTriggerDest (defined in MADS::Player)MADS::Player
_xDirection (defined in MADS::Player)MADS::Player
_yDirection (defined in MADS::Player)MADS::Player
addWalker(int walker, int trigger)MADS::Player
cancelCommand()MADS::Player
cancelWalk()MADS::Player
firstWalk(Common::Point fromPos, Facing fromFacing, Common::Point destPos, Facing destFacing, bool enableFl) (defined in MADS::Player)MADS::Player
idle()MADS::Player
loadSprites(const Common::String &prefix)MADS::Player
newWalk()MADS::Player
nextFrame() (defined in MADS::Player)MADS::Player
Player(MADSEngine *vm) (defined in MADS::Player)MADS::Player
preloadSequences(const Common::String &prefix, int level) (defined in MADS::Player)MADS::Playerinlinestatic
releasePlayerSprites()MADS::Player
removePlayerSprites() (defined in MADS::Player)MADS::Player
resetFacing(Facing facing) (defined in MADS::Player)MADS::Player
selectSeries()MADS::Player
setFinalFacing()MADS::Player
setWalkTrigger(int val) (defined in MADS::Player)MADS::Player
startWalking(const Common::Point &pt, Facing facing)MADS::Player
synchronize(Common::Serializer &s)MADS::Player
update() (defined in MADS::Player)MADS::Player
updateFrame() (defined in MADS::Player)MADS::Player
walk(const Common::Point &pos, Facing facing)MADS::Player