This is the complete list of members for MADS::Player, including all inherited members.
_action (defined in MADS::Player) | MADS::Player | |
_beenVisible (defined in MADS::Player) | MADS::Player | |
_centerOfGravity (defined in MADS::Player) | MADS::Player | |
_commandsAllowed (defined in MADS::Player) | MADS::Player | |
_currentDepth (defined in MADS::Player) | MADS::Player | |
_currentScale (defined in MADS::Player) | MADS::Player | |
_enableAtTarget (defined in MADS::Player) | MADS::Player | |
_facing (defined in MADS::Player) | MADS::Player | |
_forcePrefix (defined in MADS::Player) | MADS::Player | |
_forceRefresh (defined in MADS::Player) | MADS::Player | |
_frameNumber (defined in MADS::Player) | MADS::Player | |
_loadedFirst (defined in MADS::Player) | MADS::Player | |
_loadsFirst (defined in MADS::Player) | MADS::Player | |
_moving (defined in MADS::Player) | MADS::Player | |
_needToWalk (defined in MADS::Player) | MADS::Player | |
_numSprites (defined in MADS::Player) | MADS::Player | |
_playerPos (defined in MADS::Player) | MADS::Player | |
_posChange (defined in MADS::Player) | MADS::Player | |
_posDiff (defined in MADS::Player) | MADS::Player | |
_prepareWalkFacing (defined in MADS::Player) | MADS::Player | |
_prepareWalkPos (defined in MADS::Player) | MADS::Player | |
_priorTimer (defined in MADS::Player) | MADS::Player | |
_priorVisible (defined in MADS::Player) | MADS::Player | |
_readyToWalk (defined in MADS::Player) | MADS::Player | |
_scalingVelocity (defined in MADS::Player) | MADS::Player | |
_special (defined in MADS::Player) | MADS::Player | |
_spritesChanged (defined in MADS::Player) | MADS::Player | |
_spritesIdx (defined in MADS::Player) | MADS::Player | |
_spritesLoaded (defined in MADS::Player) | MADS::Player | |
_spritesPrefix (defined in MADS::Player) | MADS::Player | |
_spritesStart (defined in MADS::Player) | MADS::Player | |
_stepEnabled (defined in MADS::Player) | MADS::Player | |
_stopWalkers (defined in MADS::Player) | MADS::Player | |
_targetFacing (defined in MADS::Player) | MADS::Player | |
_targetPos (defined in MADS::Player) | MADS::Player | |
_ticksAmount (defined in MADS::Player) | MADS::Player | |
_trigger (defined in MADS::Player) | MADS::Player | |
_turnToFacing (defined in MADS::Player) | MADS::Player | |
_upcomingTrigger (defined in MADS::Player) | MADS::Player | |
_velocity (defined in MADS::Player) | MADS::Player | |
_visible (defined in MADS::Player) | MADS::Player | |
_walkAnywhere (defined in MADS::Player) | MADS::Player | |
_walkOffScreen (defined in MADS::Player) | MADS::Player | |
_walkOffScreenSceneId (defined in MADS::Player) | MADS::Player | |
_walkTrigger (defined in MADS::Player) | MADS::Player | |
_walkTriggerAction (defined in MADS::Player) | MADS::Player | |
_walkTriggerDest (defined in MADS::Player) | MADS::Player | |
_xDirection (defined in MADS::Player) | MADS::Player | |
_yDirection (defined in MADS::Player) | MADS::Player | |
addWalker(int walker, int trigger) | MADS::Player | |
cancelCommand() | MADS::Player | |
cancelWalk() | MADS::Player | |
firstWalk(Common::Point fromPos, Facing fromFacing, Common::Point destPos, Facing destFacing, bool enableFl) (defined in MADS::Player) | MADS::Player | |
idle() | MADS::Player | |
loadSprites(const Common::String &prefix) | MADS::Player | |
newWalk() | MADS::Player | |
nextFrame() (defined in MADS::Player) | MADS::Player | |
Player(MADSEngine *vm) (defined in MADS::Player) | MADS::Player | |
preloadSequences(const Common::String &prefix, int level) (defined in MADS::Player) | MADS::Player | inlinestatic |
releasePlayerSprites() | MADS::Player | |
removePlayerSprites() (defined in MADS::Player) | MADS::Player | |
resetFacing(Facing facing) (defined in MADS::Player) | MADS::Player | |
selectSeries() | MADS::Player | |
setFinalFacing() | MADS::Player | |
setWalkTrigger(int val) (defined in MADS::Player) | MADS::Player | |
startWalking(const Common::Point &pt, Facing facing) | MADS::Player | |
synchronize(Common::Serializer &s) | MADS::Player | |
update() (defined in MADS::Player) | MADS::Player | |
updateFrame() (defined in MADS::Player) | MADS::Player | |
walk(const Common::Point &pos, Facing facing) | MADS::Player |