This is the complete list of members for MADS::Player, including all inherited members.
| _action (defined in MADS::Player) | MADS::Player | |
| _beenVisible (defined in MADS::Player) | MADS::Player | |
| _centerOfGravity (defined in MADS::Player) | MADS::Player | |
| _commandsAllowed (defined in MADS::Player) | MADS::Player | |
| _currentDepth (defined in MADS::Player) | MADS::Player | |
| _currentScale (defined in MADS::Player) | MADS::Player | |
| _enableAtTarget (defined in MADS::Player) | MADS::Player | |
| _facing (defined in MADS::Player) | MADS::Player | |
| _forcePrefix (defined in MADS::Player) | MADS::Player | |
| _forceRefresh (defined in MADS::Player) | MADS::Player | |
| _frameNumber (defined in MADS::Player) | MADS::Player | |
| _loadedFirst (defined in MADS::Player) | MADS::Player | |
| _loadsFirst (defined in MADS::Player) | MADS::Player | |
| _moving (defined in MADS::Player) | MADS::Player | |
| _needToWalk (defined in MADS::Player) | MADS::Player | |
| _numSprites (defined in MADS::Player) | MADS::Player | |
| _playerPos (defined in MADS::Player) | MADS::Player | |
| _posChange (defined in MADS::Player) | MADS::Player | |
| _posDiff (defined in MADS::Player) | MADS::Player | |
| _prepareWalkFacing (defined in MADS::Player) | MADS::Player | |
| _prepareWalkPos (defined in MADS::Player) | MADS::Player | |
| _priorTimer (defined in MADS::Player) | MADS::Player | |
| _priorVisible (defined in MADS::Player) | MADS::Player | |
| _readyToWalk (defined in MADS::Player) | MADS::Player | |
| _scalingVelocity (defined in MADS::Player) | MADS::Player | |
| _special (defined in MADS::Player) | MADS::Player | |
| _spritesChanged (defined in MADS::Player) | MADS::Player | |
| _spritesIdx (defined in MADS::Player) | MADS::Player | |
| _spritesLoaded (defined in MADS::Player) | MADS::Player | |
| _spritesPrefix (defined in MADS::Player) | MADS::Player | |
| _spritesStart (defined in MADS::Player) | MADS::Player | |
| _stepEnabled (defined in MADS::Player) | MADS::Player | |
| _stopWalkers (defined in MADS::Player) | MADS::Player | |
| _targetFacing (defined in MADS::Player) | MADS::Player | |
| _targetPos (defined in MADS::Player) | MADS::Player | |
| _ticksAmount (defined in MADS::Player) | MADS::Player | |
| _trigger (defined in MADS::Player) | MADS::Player | |
| _turnToFacing (defined in MADS::Player) | MADS::Player | |
| _upcomingTrigger (defined in MADS::Player) | MADS::Player | |
| _velocity (defined in MADS::Player) | MADS::Player | |
| _visible (defined in MADS::Player) | MADS::Player | |
| _walkAnywhere (defined in MADS::Player) | MADS::Player | |
| _walkOffScreen (defined in MADS::Player) | MADS::Player | |
| _walkOffScreenSceneId (defined in MADS::Player) | MADS::Player | |
| _walkTrigger (defined in MADS::Player) | MADS::Player | |
| _walkTriggerAction (defined in MADS::Player) | MADS::Player | |
| _walkTriggerDest (defined in MADS::Player) | MADS::Player | |
| _xDirection (defined in MADS::Player) | MADS::Player | |
| _yDirection (defined in MADS::Player) | MADS::Player | |
| addWalker(int walker, int trigger) | MADS::Player | |
| cancelCommand() | MADS::Player | |
| cancelWalk() | MADS::Player | |
| firstWalk(Common::Point fromPos, Facing fromFacing, Common::Point destPos, Facing destFacing, bool enableFl) (defined in MADS::Player) | MADS::Player | |
| idle() | MADS::Player | |
| loadSprites(const Common::String &prefix) | MADS::Player | |
| newWalk() | MADS::Player | |
| nextFrame() (defined in MADS::Player) | MADS::Player | |
| Player(MADSEngine *vm) (defined in MADS::Player) | MADS::Player | |
| preloadSequences(const Common::String &prefix, int level) (defined in MADS::Player) | MADS::Player | inlinestatic |
| releasePlayerSprites() | MADS::Player | |
| removePlayerSprites() (defined in MADS::Player) | MADS::Player | |
| resetFacing(Facing facing) (defined in MADS::Player) | MADS::Player | |
| selectSeries() | MADS::Player | |
| setFinalFacing() | MADS::Player | |
| setWalkTrigger(int val) (defined in MADS::Player) | MADS::Player | |
| startWalking(const Common::Point &pt, Facing facing) | MADS::Player | |
| synchronize(Common::Serializer &s) | MADS::Player | |
| update() (defined in MADS::Player) | MADS::Player | |
| updateFrame() (defined in MADS::Player) | MADS::Player | |
| walk(const Common::Point &pos, Facing facing) | MADS::Player |