ScummVM API documentation
dta.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MM1_GFX_DTA_H
23#define MM1_GFX_DTA_H
24
25#include "graphics/managed_surface.h"
26
27namespace MM {
28namespace MM1 {
29namespace Gfx {
30
31#define WALLPIX_DTA (g_engine->isEnhanced() ? "gfx/wallpix.dta" : "wallpix.dta")
32#define MONPIX_DTA (g_engine->isEnhanced() ? "gfx/monpix.dta" : "monpix.dta")
33
34class DTA {
35public:
36 Common::Path _fname;
37public:
38 DTA(const Common::Path &fname) : _fname(fname) {
39 }
40
45};
46
47} // namespace Gfx
48} // namespace MM1
49} // namespace MM
50
51#endif
Definition: path.h:52
Definition: stream.h:745
Definition: dta.h:34
Common::SeekableReadStream * load(uint entryIndex)
Definition: detection.h:27