21 #ifndef DRAGONS_DRAGONINI_H 22 #define DRAGONS_DRAGONINI_H 24 #include "dragons/bigfile.h" 46 int16 actorResourceId;
48 int16 inventorySequenceId;
73 uint16 totalRecords() {
return _count; }
75 void setFlickerRecord(
DragonINI *dragonINI);
79 bool isFlicker(uint16 index);
81 return isFlicker(ini->id);
88 #endif //DRAGONS_DRAGONINI_H Definition: dragonini.h:63
Definition: dragonini.h:42