ScummVM API documentation
dragonini.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_DRAGONINI_H
22 #define DRAGONS_DRAGONINI_H
23 
24 #include "dragons/bigfile.h"
25 
26 namespace Dragons {
27 
28 class Actor;
29 
30 enum IniFlags {
31  INI_FLAG_1 = 0x1,
32  INI_FLAG_2 = 0x2,
33  INI_FLAG_4 = 0x4,
34  INI_FLAG_8 = 0x8,
35  INI_FLAG_10 = 0x10,
36  INI_FLAG_20 = 0x20,
37  INI_FLAG_40 = 0x40,
38  INI_FLAG_80 = 0x80
39 };
40 
41 
42 struct DragonINI {
43  uint16 id;
44  int16 iptIndex_maybe;
45  int16 imgId;
46  int16 actorResourceId;
47  uint16 sequenceId;
48  int16 inventorySequenceId;
49  Actor *actor;
50  uint16 sceneId;
51  int16 direction;
52  int16 counter;
53  int16 objectState;
54  uint16 objectState2;
55  int16 x;
56  int16 y;
57  uint16 flags;
58  int16 baseXOffset;
59  int16 baseYOffset;
60  int16 direction2;
61 };
62 
64 private:
65  BigfileArchive *_bigfileArchive;
66  DragonINI *_dragonINI;
67  uint16 _count;
68  DragonINI *_flickerINI;
69 
70 public:
71  DragonINIResource(BigfileArchive *bigfileArchive);
72  void reset();
73  uint16 totalRecords() { return _count; }
74  DragonINI *getRecord(uint16 index);
75  void setFlickerRecord(DragonINI *dragonINI);
76  DragonINI *getFlickerRecord() {
77  return _flickerINI;
78  }
79  bool isFlicker(uint16 index);
80  bool isFlicker(DragonINI *ini) {
81  return isFlicker(ini->id);
82  }
83 
84 };
85 
86 } // End of namespace Dragons
87 
88 #endif //DRAGONS_DRAGONINI_H
Definition: dragonini.h:63
Definition: bigfile.h:42
Definition: actor.h:86
Definition: actor.h:28
Definition: dragonini.h:42