ScummVM API documentation
script_viewport.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_VIEWPORT_H
23 #define AGS_ENGINE_AC_DYNOBJ_SCRIPT_VIEWPORT_H
24 
25 #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
26 
27 namespace AGS3 {
28 
29 // ScriptViewport keeps a reference to actual room Viewport in script.
31 public:
32  ScriptViewport(int id);
33  // Get viewport index; negative means the viewport was deleted
34  int GetID() const {
35  return _id;
36  }
37  void SetID(int id) {
38  _id = id;
39  }
40  // Reset viewport index to indicate that this reference is no longer valid
41  void Invalidate() {
42  _id = -1;
43  }
44 
45  const char *GetType() override;
46  int Dispose(void *address, bool force) override;
47  void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
48 
49 protected:
50  // Calculate and return required space for serialization, in bytes
51  size_t CalcSerializeSize(const void *address) override;
52  // Write object data into the provided stream
53  void Serialize(const void *address, AGS::Shared::Stream *out) override;
54 
55 private:
56  int _id = -1; // index of viewport in the game state array
57 };
58 
59 // Unserialize viewport from the memory stream
60 ScriptViewport *Viewport_Unserialize(int handle, AGS::Shared::Stream *in, size_t data_sz);
61 
62 } // namespace AGS3
63 
64 #endif
Definition: script_viewport.h:30
Definition: cc_ags_dynamic_object.h:88
Definition: stream.h:52
Definition: ags.h:40