ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
23 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24 * full text of the license.
25 *
26 */
27
28#ifndef GOB_SOUND_SOUND_H
29#define GOB_SOUND_SOUND_H
30
31#include "common/str.h"
32#include "gob/sound/sounddesc.h"
33
34namespace Gob {
35
36class GobEngine;
37class BackgroundAtmosphere;
38class PCSpeaker;
39class SoundBlaster;
40class ADLPlayer;
41class MUSPlayer;
42class Infogrames;
43class Protracker;
44class CDROM;
45
46class Sound {
47public:
48 enum BackgroundPlayMode {
49 kPlayModeLinear,
50 kPlayModeRandom
51 };
52
53 static const int kSoundsCount = 60;
54
55 Sound(GobEngine *vm);
56 ~Sound();
57
58 static void convToSigned(byte *buffer, int length);
59
60 // Samples
61 SoundDesc *sampleGetBySlot(int slot);
62 const SoundDesc *sampleGetBySlot(int slot) const;
63 int sampleGetNextFreeSlot() const;
64
65 bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName);
66 void sampleFree(SoundDesc *sndDesc, bool noteAdLib = false, int index = -1);
67
68
69 // SoundBlaster
70 void blasterPlay(SoundDesc *sndDesc, int16 repCount,
71 int16 frequency, int16 fadeLength = 0);
72 void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0);
73
74 void blasterPlayComposition(const int16 *composition, int16 freqVal,
75 SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);
76 void blasterStopComposition();
77 void blasterRepeatComposition(int32 repCount);
78
79 char blasterPlayingSound() const;
80
81 void blasterSetRepeating(int32 repCount);
82 void blasterWaitEndPlay(bool interruptible = false, bool stopComp = true);
83
84
85 // PCSpeaker
86 void speakerOn(int16 frequency, int32 length = -1);
87 void speakerOff();
88 void speakerOnUpdate(uint32 millis);
89
90
91 // AdLib
92 bool adlibLoadADL(const char *fileName);
93 bool adlibLoadADL(byte *data, uint32 size, int index = -1);
94 bool adlibLoadMDY(const char *fileName);
95 bool adlibLoadTBR(const char *fileName);
96 void adlibUnload();
97
98 void adlibPlayTrack(const char *trackname);
99 void adlibPlayBgMusic();
100
101 void adlibPlay();
102 void adlibStop();
103
104 bool adlibIsPlaying() const;
105
106 int adlibGetIndex() const;
107 int32 adlibGetRepeating() const;
108
109 void adlibSetRepeating(int32 repCount);
110 void adlibSyncVolume();
111
112
113 // Infogrames
114 bool infogramesLoadInstruments(const char *fileName);
115 bool infogramesLoadSong(const char *fileName);
116
117 void infogramesPlay();
118 void infogramesStop();
119
120
121 // Protracker
122 bool protrackerPlay(const char *fileName);
123 void protrackerStop();
124
125
126 // CD-ROM
127 void cdLoadLIC(const Common::String &fname);
128 void cdUnloadLIC();
129
130 void cdPlayBgMusic();
131 void cdPlayMultMusic();
132
133 void cdPlay(const Common::String &);
134 void cdStop();
135
136 bool cdIsPlaying() const;
137
138 int32 cdGetTrackPos(const char *keyTrack = 0) const;
139 const char *cdGetCurrentTrack() const;
140
141 void cdTest(int trySubst, const char *label);
142
143
144 // Background Atmosphere
145 void bgPlay(const char *file, SoundType type);
146 void bgPlay(const char *base, const char *ext, SoundType type, int count);
147 void bgStop();
148
149 void bgSetPlayMode(BackgroundPlayMode mode);
150
151 void bgShade();
152 void bgUnshade();
153
154private:
155 GobEngine *_vm;
156
157 bool _hasAdLib;
158 bool _hasAdLibBg;
159
160 SoundDesc _sounds[kSoundsCount];
161
162 // Speaker
163 PCSpeaker *_pcspeaker;
164
165 // PCM based
166 SoundBlaster *_blaster;
167 BackgroundAtmosphere *_bgatmos;
168
169 // AdLib
170 MUSPlayer *_mdyPlayer;
171 ADLPlayer *_adlPlayer;
172
173 // Amiga Paula
174 Infogrames *_infogrames;
175 Protracker *_protracker;
176
177 // Audio CD
178 CDROM *_cdrom;
179
180 void createMDYPlayer();
181 void createADLPlayer();
182};
183
184} // End of namespace Gob
185
186#endif // GOB_SOUND_SOUND_H
Definition: str.h:59
Definition: adlplayer.h:42
Definition: bgatmosphere.h:46
Definition: cdrom.h:33
Definition: gob.h:166
Definition: infogrames.h:36
Definition: musplayer.h:46
Definition: pcspeaker.h:39
Definition: protracker.h:39
Definition: soundblaster.h:43
Definition: sounddesc.h:43
Definition: sound.h:46