ScummVM API documentation
map_entity.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_MISC_MAP_ENTITY_H
23#define NUVIE_MISC_MAP_ENTITY_H
24
25#include "ultima/nuvie/core/nuvie_defs.h"
26
27namespace Ultima {
28namespace Nuvie {
29
30class Actor;
31class MapCoord;
32class NuvieAnim;
33class Obj;
34
35typedef enum {
36 ENT_NOTHING = 0,
37 ENT_ACTOR,
38 ENT_OBJ,
39 ENT_ANIM
40} EntityType;
41
42/* Any object on the map ("in the world") that isn't part of the map.
43 * WARNING: It just points to another object, and doesn't copy it.
44 */
45typedef struct MapEntity_s {
46 EntityType entity_type;
47 union {
48 char *data;
49 Actor *actor;
50 Obj *obj;
51 NuvieAnim *anim;
52 };
53 MapEntity_s() {
54 entity_type = ENT_NOTHING;
55 data = nullptr;
56 }
57 MapEntity_s(Actor *a) {
58 entity_type = ENT_ACTOR;
59 actor = a;
60 }
61 MapEntity_s(Obj *o) {
62 entity_type = ENT_OBJ;
63 obj = o;
64 }
66 entity_type = ENT_ANIM;
67 anim = a;
68 }
69} MapEntity;
70
71} // End of namespace Nuvie
72} // End of namespace Ultima
73
74#endif
Definition: actor.h:174
Definition: anim_manager.h:108
Definition: obj.h:84
Definition: map_entity.h:45