ScummVM API documentation
map_entity.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_MISC_MAP_ENTITY_H
23 #define NUVIE_MISC_MAP_ENTITY_H
24 
25 #include "ultima/nuvie/core/nuvie_defs.h"
26 
27 namespace Ultima {
28 namespace Nuvie {
29 
30 class Actor;
31 class MapCoord;
32 class NuvieAnim;
33 class Obj;
34 
35 typedef enum {
36  ENT_NOTHING = 0,
37  ENT_ACTOR,
38  ENT_OBJ,
39  ENT_ANIM
40 } EntityType;
41 
42 /* Any object on the map ("in the world") that isn't part of the map.
43  * WARNING: It just points to another object, and doesn't copy it.
44  */
45 typedef struct MapEntity_s {
46  EntityType entity_type;
47  union {
48  char *data;
49  Actor *actor;
50  Obj *obj;
51  NuvieAnim *anim;
52  };
53  MapEntity_s() {
54  entity_type = ENT_NOTHING;
55  data = nullptr;
56  }
57  MapEntity_s(Actor *a) {
58  entity_type = ENT_ACTOR;
59  actor = a;
60  }
61  MapEntity_s(Obj *o) {
62  entity_type = ENT_OBJ;
63  obj = o;
64  }
66  entity_type = ENT_ANIM;
67  anim = a;
68  }
69 } MapEntity;
70 
71 } // End of namespace Nuvie
72 } // End of namespace Ultima
73 
74 #endif
Definition: actor.h:178
Definition: obj.h:84
Definition: detection.h:27
Definition: map_entity.h:45
Definition: anim_manager.h:112