ScummVM API documentation
move_list.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_MOVE_LIST_H
23#define AGS_ENGINE_AC_MOVE_LIST_H
24
25#include "ags/lib/allegro.h" // fixed math
26#include "ags/engine/game/savegame.h"
27#include "ags/shared/util/geometry.h"
28
29namespace AGS3 {
30
31// Forward declaration
32namespace AGS {
33namespace Shared {
34class Stream;
35}
36}
37using namespace AGS; // FIXME later
38
39#define MAXNEEDSTAGES 256
40#define MAXNEEDSTAGES_LEGACY 40
41
42enum MoveListDoneFlags {
43 kMoveListDone_X = 0x01,
44 kMoveListDone_Y = 0x02,
45 kMoveListDone_XY = kMoveListDone_X | kMoveListDone_Y
46};
47
48enum MoveListSvgVersion {
49 kMoveSvgVersion_Initial = 0, // [UNSUPPORTED] from 3.5.0 pre-alpha
50 kMoveSvgVersion_350, // new pathfinder, arbitrary number of stages
51 kMoveSvgVersion_36109, // skip empty lists, progress as float
52};
53
54struct MoveList {
55 int numstage = 0;
56 // Waypoints, per stage
57 Point pos[MAXNEEDSTAGES];
58 // xpermove and ypermove contain number of pixels done per a single step
59 // along x and y axes; i.e. this is a movement vector, per path stage
60 fixed xpermove[MAXNEEDSTAGES]{};
61 fixed ypermove[MAXNEEDSTAGES]{};
62 int onstage = 0; // current path stage
63 Point from; // current stage's starting position
64 // Steps made during current stage;
65 // distance passed is calculated as xpermove[onstage] * onpart;
66 // made a fractional value to let recalculate movelist dynamically
67 float onpart = 0.f;
68 uint8_t doneflag = 0u;
69 uint8_t direct = 0; // MoveCharDirect was used or not
70
71 // Dynamic fixups, not serialized
72 // Final section move speed and steps, used when an object
73 // finishes one of the axes sooner than the other
74 fixed fin_move = 0;
75 float fin_from_part = 0.f;
76
77 const Point &GetLastPos() const { return numstage > 0 ? pos[numstage - 1] : pos[0]; }
78
79 // Gets a movelist's step length, in coordinate units
80 // (normally the coord unit is a game pixel)
81 float GetStepLength() const;
82 // Gets a fraction of a coordinate unit that is in progress of stepping over;
83 // (normally the coord unit is a game pixel)
84 float GetPixelUnitFraction() const;
85 // Sets a step progress to this fraction of a coordinate unit
86 void SetPixelUnitFraction(float frac);
87
88 void ReadFromSavegame_Legacy(Shared::Stream *in);
89 AGS::Engine::HSaveError ReadFromSavegame(Shared::Stream *in, int32_t cmp_ver);
90 void WriteToSavegame(Shared::Stream *out) const;
91};
92
93} // namespace AGS3
94
95#endif
Definition: error.h:110
Definition: stream.h:52
Definition: move_list.h:54
Definition: geometry.h:87