ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
global_walkable_area.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_GLOBAL_WALKABLE_AREA_H
23 #define AGS_ENGINE_AC_GLOBAL_WALKABLE_AREA_H
24 
25 namespace AGS3 {
26 
27 int GetScalingAt(int x, int y);
28 void SetAreaScaling(int area, int min, int max);
29 void RemoveWalkableArea(int areanum);
30 void RestoreWalkableArea(int areanum);
31 // Gets walkable area at the given room coordinates;
32 // if area is disabled or non-existing, returns 0 (no area)
33 int GetWalkableAreaAtRoom(int x, int y);
34 // Gets walkable area at the given screen coordinates
35 // if area is disabled or non-existing, returns 0 (no area)
36 int GetWalkableAreaAtScreen(int x, int y);
37 
38 } // namespace AGS3
39 
40 #endif
Definition: ags.h:40