ScummVM API documentation
global_walkable_area.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_GLOBAL_WALKABLE_AREA_H
23#define AGS_ENGINE_AC_GLOBAL_WALKABLE_AREA_H
24
25namespace AGS3 {
26
27int GetScalingAt(int x, int y);
28void SetAreaScaling(int area, int min, int max);
29void RemoveWalkableArea(int areanum);
30void RestoreWalkableArea(int areanum);
31// Gets walkable area at the given room coordinates;
32// if area is disabled or non-existing, returns 0 (no area)
33int GetWalkableAreaAtRoom(int x, int y);
34// Gets walkable area at the given screen coordinates
35// if area is disabled or non-existing, returns 0 (no area)
36int GetWalkableAreaAtScreen(int x, int y);
37
38} // namespace AGS3
39
40#endif