ScummVM API documentation
OpenGL::Pipeline Member List

This is the complete list of members for OpenGL::Pipeline, including all inherited members.

_activeFramebuffer (defined in OpenGL::Pipeline)OpenGL::Pipelineprotected
activate()OpenGL::Pipeline
activateInternal()OpenGL::Pipelineprotectedvirtual
deactivate()OpenGL::Pipeline
deactivateInternal()OpenGL::Pipelineprotectedvirtual
drawTexture(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords)OpenGL::Pipelineinline
drawTexture(const GLTexture &texture, const GLfloat *coordinates) (defined in OpenGL::Pipeline)OpenGL::Pipelineinline
drawTexture(const GLTexture &texture, GLfloat x, GLfloat y, GLfloat w, GLfloat h) (defined in OpenGL::Pipeline)OpenGL::Pipelineinline
drawTexture(const GLTexture &texture, GLfloat x, GLfloat y, GLfloat w, GLfloat h, const Common::Rect &clip) (defined in OpenGL::Pipeline)OpenGL::Pipelineinline
drawTextureInternal(const GLTexture &texture, const GLfloat *coordinates, const GLfloat *texcoords)=0 (defined in OpenGL::Pipeline)OpenGL::Pipelineprotectedpure virtual
isActive() const (defined in OpenGL::Pipeline)OpenGL::Pipelineinlineprotected
Pipeline() (defined in OpenGL::Pipeline)OpenGL::Pipeline
setColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a)=0OpenGL::Pipelinepure virtual
setFramebuffer(Framebuffer *framebuffer)OpenGL::Pipeline
setProjectionMatrix(const Math::Matrix4 &projectionMatrix)=0OpenGL::Pipelinepure virtual
~Pipeline() (defined in OpenGL::Pipeline)OpenGL::Pipelineinlinevirtual