23 #ifndef M4_BURGER_PLAY_BREAK_H 24 #define M4_BURGER_PLAY_BREAK_H 26 #include "m4/m4_types.h" 27 #include "m4/adv_r/adv_trigger.h" 50 #define PLAY_BREAK_END { -1, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 } 52 int32 series_play_with_breaks(
const seriesPlayBreak list[],
const char *name,
53 frac16 depth = 0, int32 trigger = NO_TRIGGER, uint32 flags = 0, int32 framerate = 6,
54 int32
scale = 100, int32 x = 0, int32 y = 0);
55 void digi_preload_play_breaks(
const seriesPlayBreak list[],
bool loadAll =
false);
57 void handle_series_play_break(int32 slot);
intptr frac16
Definition: m4_types.h:46
Graphics::Surface * scale(const Graphics::Surface &srcImage, int xSize, int ySize)
Definition: database.h:28
Definition: play_break.h:32