ScummVM API documentation
te_sound_manager.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #include "audio/mixer.h"
23 #include "common/str.h"
24 #include "common/path.h"
25 
26 #ifndef TETRAEDGE_TE_TE_SOUND_MANAGER_H
27 #define TETRAEDGE_TE_TE_SOUND_MANAGER_H
28 
29 namespace Tetraedge {
30 
31 class TeMusic;
32 
34 public:
36 
37  void playFreeSound(const Common::Path &path);
38  void playFreeSound(const Common::Path &path, float vol, const Common::String &channel);
39  void stopFreeSound(const Common::String &channel);
40 
41  void setChannelVolume(const Common::String &channel, float vol);
42  float getChannelVolume(const Common::String &channel);
43  void update();
44 
45  Common::Array<TeMusic *> &musics() { return _musics; }
46 
47 private:
49 
51 };
52 
53 } // end namespace Tetraedge
54 
55 #endif // TETRAEDGE_TE_TE_SOUND_MANAGER_H
Definition: str.h:59
Definition: detection.h:27
Definition: array.h:52
Definition: path.h:52
Definition: te_sound_manager.h:33