ScummVM API documentation
te_sound_manager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#include "audio/mixer.h"
23#include "common/str.h"
24#include "common/path.h"
25
26#ifndef TETRAEDGE_TE_TE_SOUND_MANAGER_H
27#define TETRAEDGE_TE_TE_SOUND_MANAGER_H
28
29namespace Tetraedge {
30
31class TeMusic;
32
34public:
36
37 void playFreeSound(const Common::Path &path);
38 void playFreeSound(const Common::Path &path, float vol, const Common::String &channel);
39 void stopFreeSound(const Common::String &channel);
40
41 void setChannelVolume(const Common::String &channel, float vol);
42 float getChannelVolume(const Common::String &channel);
43 void update();
44
45 Common::Array<TeMusic *> &musics() { return _musics; }
46
47private:
49
51};
52
53} // end namespace Tetraedge
54
55#endif // TETRAEDGE_TE_TE_SOUND_MANAGER_H
Definition: array.h:52
Definition: path.h:52
Definition: str.h:59
Definition: te_sound_manager.h:33