ScummVM API documentation
translucent_gump.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA8_GUMPS_TRANSLUCENTGUMP_H
23#define ULTIMA8_GUMPS_TRANSLUCENTGUMP_H
24
25#include "ultima/ultima8/gumps/gump.h"
26#include "ultima/ultima8/misc/classtype.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
34class TranslucentGump : public Gump {
35public:
36 ENABLE_RUNTIME_CLASSTYPE()
37
39 TranslucentGump(int x, int y, int width, int height, uint16 owner = 0,
40 uint32 flags = 0, int32 layer = LAYER_NORMAL);
41 ~TranslucentGump() override;
42
43 // Paint this Gump
44 void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
45
46 bool loadData(Common::ReadStream *rs, uint32 version);
47 void saveData(Common::WriteStream *ws) override;
48};
49
50} // End of namespace Ultima8
51} // End of namespace Ultima
52
53#endif
Definition: stream.h:385
Definition: stream.h:77
Definition: gump.h:46
Definition: render_surface.h:37
Definition: translucent_gump.h:34
void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override
Overloadable method to Paint just this Gump (RenderSurface is relative to this)