ScummVM API documentation
translucent_gump.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ULTIMA8_GUMPS_TRANSLUCENTGUMP_H
23 #define ULTIMA8_GUMPS_TRANSLUCENTGUMP_H
24 
25 #include "ultima/ultima8/gumps/gump.h"
26 #include "ultima/ultima8/misc/classtype.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
34 class TranslucentGump : public Gump {
35 public:
36  ENABLE_RUNTIME_CLASSTYPE()
37 
39  TranslucentGump(int x, int y, int width, int height, uint16 owner = 0,
40  uint32 flags = 0, int32 layer = LAYER_NORMAL);
41  ~TranslucentGump() override;
42 
43  // Paint this Gump
44  void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
45 
46  bool loadData(Common::ReadStream *rs, uint32 version);
47  void saveData(Common::WriteStream *ws) override;
48 };
49 
50 } // End of namespace Ultima8
51 } // End of namespace Ultima
52 
53 #endif
Definition: stream.h:77
Definition: render_surface.h:40
Definition: gump.h:47
Definition: detection.h:27
void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override
Overloadable method to Paint just this Gump (RenderSurface is relative to this)
Definition: stream.h:385
Definition: translucent_gump.h:34