ScummVM API documentation
obstacles.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_OBSTACLES_H
23#define BLADERUNNER_OBSTACLES_H
24
25#include "bladerunner/rect_float.h"
26#include "bladerunner/vector.h"
27
28namespace BladeRunner {
29
30class BladeRunnerEngine;
31class SaveFileReadStream;
32class SaveFileWriteStream;
33
34class Obstacles {
35 static const int kVertexCount = 150;
36 static const int kPolygonCount = 50;
37 static const int kPolygonVertexCount = 160;
38 static const int kMaxPathSize = 500;
39
40 enum VertexType {
41 BOTTOM_LEFT,
42 TOP_LEFT,
43 TOP_RIGHT,
44 BOTTOM_RIGHT
45 };
46
47 struct LineSegment {
48 Vector2 start;
49 Vector2 end;
50 };
51
52 struct Polygon {
53 bool isPresent;
54 int verticeCount;
55 RectFloat rect;
56 Vector2 vertices[kPolygonVertexCount];
57 VertexType vertexType[kPolygonVertexCount];
58
59 Polygon() : isPresent(false), verticeCount(0), vertexType()
60 {}
61 };
62
64
65 Polygon *_polygons;
66 Polygon *_polygonsBackup;
67 Vector2 *_path;
68 int _pathSize;
69 int _count;
70 bool _backup;
71
72 static bool lineLineIntersection(LineSegment a, LineSegment b, Vector2 *intersectionPoint);
73 static bool linePolygonIntersection(LineSegment lineA, VertexType lineAType, Polygon *polyB, Vector2 *intersectionPoint, int *intersectionIndex, int pathLengthSinceLastIntersection);
74
75 bool mergePolygons(Polygon &polyA, Polygon &PolyB);
76
77public:
79 ~Obstacles();
80
81 void clear();
82 void add(RectFloat rect);
83 void add(float x0, float z0, float x1, float z1) { add(RectFloat(x0, z0, x1, z1)); }
84 int findEmptyPolygon() const;
85 static float getLength(float x0, float z0, float x1, float z1);
86 bool findNextWaypoint(const Vector3 &from, const Vector3 &to, Vector3 *next);
87
88 bool findIntersectionNearest(int polygonIndex, Vector2 from, Vector2 to,
89 int *outVertexIndex, float *outDistance, Vector2 *out) const;
90 bool findIntersectionFarthest(int polygonIndex, Vector2 from, Vector2 to,
91 int *outVertexIndex, float *outDistance, Vector2 *out) const;
92
93 float pathTotalDistance(const Vector2 *path, int pathSize, Vector2 from, Vector2 to) const;
94 bool findPolygonVerticeByXZ(int *polygonIndex, int *verticeIndex, int *verticeCount, float x, float z) const;
95 bool findPolygonVerticeByXZWithinTolerance(float x, float z, int *polygonIndex, int *verticeIndex, int startSearchFromPolygonIdx) const;
96
97 void clearPath();
98 int buildNegativePath(int polyIndex, int vertStartIndex, Vector2 startPos, int vertEndIndex, Vector2 endPos, Vector2 *path, int pathCapacity, bool *pathBlocked);
99 int buildPositivePath(int polyIndex, int vertStartIndex, Vector2 startPos, int vertEndIndex, Vector2 endPos, Vector2 *path, int pathCapacity, bool *pathBlocked);
100
101 bool verticesCanIntersect(int lineType0, int lineType1, float x0, float y0, float x1, float y1) const;
102 bool findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vector3 start, Vector3 *next) const;
103
104 void backup();
105 void restore();
106 void reset();
107
108 void draw();
109 void save(SaveFileWriteStream &f);
110 void load(SaveFileReadStream &f);
111};
112
113} // End of namespace BladeRunner
114
115#endif
Definition: bladerunner.h:113
Definition: obstacles.h:34
Definition: savefile.h:113
Definition: savefile.h:88
Definition: vector.h:29
Definition: vector.h:47
Definition: rect_float.h:32