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volume.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CRUISE_VOLUME_H
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#define CRUISE_VOLUME_H
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namespace
Cruise
{
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int16 readVolCnf();
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int
closeCnf();
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int16 findFileInDisks(
const
char
*name);
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void
freeDisk();
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int16 findFileInList(
const
char
*fileName);
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void
strToUpper(
char
*
string
);
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void
drawMsgString(
const
char
*
string
);
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void
askDisk(int16 discNumber);
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void
setObjectPosition(int16 param1, int16 param2, int16 param3, int16 param4);
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int
closeBase();
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}
// End of namespace Cruise
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#endif
Cruise
Definition:
actor.h:25
engines
cruise
volume.h
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