ScummVM API documentation
sprite.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_SPRITE_H
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#define GRIM_SPRITE_H
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#include "math/matrix4.h"
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namespace
Common
{
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class
SeekableReadStream;
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class
String;
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}
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namespace
Grim
{
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class
Material;
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class
CMap;
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class
EMICostume;
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class
Sprite
{
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public
:
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enum
SpriteFlags1 {
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BlendAdditive = 0x400
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};
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enum
SpriteFlags2 {
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DepthTest = 0x100,
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AlphaTest = 0x20000
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};
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Sprite
();
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void
draw()
const
;
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void
loadBinary(
Common::SeekableReadStream
*,
EMICostume
*costume);
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void
loadGrim(
const
Common::String
&name,
const
char
*comma,
CMap
*cmap);
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Math::Vector3d _pos;
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float
_width;
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float
_height;
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bool
_visible;
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Material
*_material;
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Sprite
*_next;
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uint32 _flags1;
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int
_red[4];
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int
_green[4];
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int
_blue[4];
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int
_alpha[4];
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float
_texCoordX[4];
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float
_texCoordY[4];
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uint32 _flags2;
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};
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}
// end of namespace Grim
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#endif
Common::String
Definition:
str.h:59
Common::SeekableReadStream
Definition:
stream.h:745
Grim
Definition:
actor.h:33
Grim::Material
Definition:
material.h:63
Grim::Sprite
Definition:
sprite.h:38
Common
Definition:
algorithm.h:29
Grim::CMap
Definition:
colormap.h:35
Grim::EMICostume
Definition:
costumeemi.h:40
engines
grim
sprite.h
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