ScummVM API documentation
function.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef SLUDGE_FUNCTION_H
22#define SLUDGE_FUNCTION_H
23
24#include "sludge/csludge.h"
25#include "sludge/variable.h"
26
27namespace Sludge {
28
29struct Variable;
30struct VariableStack;
31
32struct LineOfCode {
33 SludgeCommand theCommand;
34 int32 param;
35};
36
38 int originalNumber;
39 LineOfCode *compiledLines;
40 int numLocals, timeLeft, numArgs;
41 Variable *localVars;
42 VariableStack *stack;
43 Variable reg;
44 uint runThisLine;
45 LoadedFunction *calledBy;
46 LoadedFunction *next;
47 bool returnSomething, isSpeech, unfreezable, cancelMe;
48 byte freezerLevel;
49};
50
51bool runAllFunctions();
52int startNewFunctionNum(uint, uint, LoadedFunction *, VariableStack*&, bool = true);
53void restartFunction(LoadedFunction *fun);
54bool loadFunctionCode(LoadedFunction *newFunc);
55void killAllFunctions();
56
57void finishFunction(LoadedFunction *fun);
58void abortFunction(LoadedFunction *fun);
59
60void freezeSubs();
61void unfreezeSubs();
62void completeTimers();
63void killSpeechTimers();
64int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself);
65
66LoadedFunction *loadFunction(Common::SeekableReadStream *stream);
67void saveFunction(LoadedFunction *fun, Common::WriteStream *stream);
68
69} // End of namespace Sludge
70
71#endif
Definition: stream.h:745
Definition: stream.h:77
Definition: function.h:32
Definition: function.h:37
Definition: variable.h:80
Definition: variable.h:132