ScummVM API documentation
function.h
1 /* ScummVM - Graphic Adventure Engine
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21 #ifndef SLUDGE_FUNCTION_H
22 #define SLUDGE_FUNCTION_H
23 
24 #include "sludge/csludge.h"
25 #include "sludge/variable.h"
26 
27 namespace Sludge {
28 
29 struct Variable;
30 struct VariableStack;
31 
32 struct LineOfCode {
33  SludgeCommand theCommand;
34  int32 param;
35 };
36 
38  int originalNumber;
39  LineOfCode *compiledLines;
40  int numLocals, timeLeft, numArgs;
41  Variable *localVars;
42  VariableStack *stack;
43  Variable reg;
44  uint runThisLine;
45  LoadedFunction *calledBy;
46  LoadedFunction *next;
47  bool returnSomething, isSpeech, unfreezable, cancelMe;
48  byte freezerLevel;
49 };
50 
51 bool runAllFunctions();
52 int startNewFunctionNum(uint, uint, LoadedFunction *, VariableStack*&, bool = true);
53 void restartFunction(LoadedFunction *fun);
54 bool loadFunctionCode(LoadedFunction *newFunc);
55 void killAllFunctions();
56 
57 void finishFunction(LoadedFunction *fun);
58 void abortFunction(LoadedFunction *fun);
59 
60 void freezeSubs();
61 void unfreezeSubs();
62 void completeTimers();
63 void killSpeechTimers();
64 int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself);
65 
66 LoadedFunction *loadFunction(Common::SeekableReadStream *stream);
67 void saveFunction(LoadedFunction *fun, Common::WriteStream *stream);
68 
69 } // End of namespace Sludge
70 
71 #endif
Definition: function.h:32
Definition: variable.h:132
Definition: stream.h:77
Definition: variable.h:80
Definition: stream.h:745
Definition: function.h:37
Definition: builtin.h:27