ScummVM API documentation
CollideData2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_COLLIDE_DATA_2D_H
29#define HPL_COLLIDE_DATA_2D_H
30
31#include "common/list.h"
32#include "hpl1/engine/math/MathTypes.h"
33#include "hpl1/engine/physics/Body2D.h"
34#include "hpl1/engine/scene/Tile.h"
35#include "hpl1/engine/system/SystemTypes.h"
36
37namespace hpl {
38
40public:
41 cCollidedTile(cTile *apTile, int alLayer) : mpTile(apTile), mlLayer(alLayer) {}
42 cTile *mpTile;
43 int mlLayer;
44};
45
48
50public:
51 tCollidedTileList mlstTiles;
52 tBody2DList mlstBodies;
53
54 cVector2f mvPushVec;
55
56 void Clear() {
57 mlstBodies.clear();
58 mlstTiles.clear();
59 mvPushVec = 0;
60 }
61};
62
63} // namespace hpl
64
65#endif // HPL_COLLIDE_DATA_2D_H
void clear()
Definition: list.h:245
Definition: CollideData2D.h:49
Definition: CollideData2D.h:39
Definition: Tile.h:41
Definition: list_intern.h:54