ScummVM API documentation
CollideData2D.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_COLLIDE_DATA_2D_H
29 #define HPL_COLLIDE_DATA_2D_H
30 
31 #include "common/list.h"
32 #include "hpl1/engine/math/MathTypes.h"
33 #include "hpl1/engine/physics/Body2D.h"
34 #include "hpl1/engine/scene/Tile.h"
35 #include "hpl1/engine/system/SystemTypes.h"
36 
37 namespace hpl {
38 
40 public:
41  cCollidedTile(cTile *apTile, int alLayer) : mpTile(apTile), mlLayer(alLayer) {}
42  cTile *mpTile;
43  int mlLayer;
44 };
45 
48 
50 public:
51  tCollidedTileList mlstTiles;
52  tBody2DList mlstBodies;
53 
54  cVector2f mvPushVec;
55 
56  void Clear() {
57  mlstBodies.clear();
58  mlstTiles.clear();
59  mvPushVec = 0;
60  }
61 };
62 
63 } // namespace hpl
64 
65 #endif // HPL_COLLIDE_DATA_2D_H
Definition: AI.h:36
Definition: Tile.h:41
Definition: CollideData2D.h:39
Definition: CollideData2D.h:49
void clear()
Definition: list.h:206
Definition: list_intern.h:51