ScummVM API documentation
characters_shadow_opengl.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_OPENGL_H
23#define TETRAEDGE_GAME_CHARACTERS_SHADOW_OPENGL_H
24
25#if defined(USE_OPENGL_GAME)
26
27#include "tetraedge/game/characters_shadow.h"
28
29namespace Tetraedge {
30
31class InGameScene;
32
33class CharactersShadowOpenGL : public CharactersShadow {
34public:
35 CharactersShadowOpenGL() {};
36
37 void draw(InGameScene *scene) override;
38
39protected:
40 virtual void createInternal() override;
41 virtual void createTextureInternal(InGameScene *scene) override;
42 virtual void deleteTexture() override;
43
44};
45
46} // end namespace Tetraedge
47
48#endif // USE_OPENGL
49
50#endif // TETRAEDGE_GAME_CHARACTERS_SHADOW_OPENGL_H