This is the complete list of members for Saga::Scene, including all inherited members.
_actionMap (defined in Saga::Scene) | Saga::Scene | |
_entryList (defined in Saga::Scene) | Saga::Scene | |
_objectMap (defined in Saga::Scene) | Saga::Scene | |
_sceneStrings (defined in Saga::Scene) | Saga::Scene | |
_textList (defined in Saga::Scene) | Saga::Scene | |
canWalk(const Point &testPoint) (defined in Saga::Scene) | Saga::Scene | |
changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionType transitionType, int chapter=-2) (defined in Saga::Scene) | Saga::Scene | |
clearPlacard() (defined in Saga::Scene) | Saga::Scene | |
clearPsychicProfile() (defined in Saga::Scene) | Saga::Scene | |
clearSceneQueue() (defined in Saga::Scene) | Saga::Scene | inline |
cmdActionMapInfo() (defined in Saga::Scene) | Saga::Scene | |
cmdObjectMapInfo() (defined in Saga::Scene) | Saga::Scene | |
cmdSceneChange(int argc, const char **argv) (defined in Saga::Scene) | Saga::Scene | |
creditsScene() (defined in Saga::Scene) | Saga::Scene | |
currentChapterNumber() const (defined in Saga::Scene) | Saga::Scene | inline |
currentSceneNumber() const (defined in Saga::Scene) | Saga::Scene | inline |
currentSceneResourceId() const (defined in Saga::Scene) | Saga::Scene | inline |
cutawaySkip() (defined in Saga::Scene) | Saga::Scene | inline |
draw() (defined in Saga::Scene) | Saga::Scene | |
drawTextList() (defined in Saga::Scene) | Saga::Scene | |
endScene() (defined in Saga::Scene) | Saga::Scene | |
getBGInfo(BGInfo &bgInfo) (defined in Saga::Scene) | Saga::Scene | |
getBGMaskInfo(int &width, int &height, byte *&buffer) (defined in Saga::Scene) | Saga::Scene | |
getBGMaskType(const Point &testPoint) (defined in Saga::Scene) | Saga::Scene | inline |
getBGPal(PalEntry *&pal) (defined in Saga::Scene) | Saga::Scene | inline |
getCurrentMusicRepeat() const (defined in Saga::Scene) | Saga::Scene | inline |
getCurrentMusicTrack() const (defined in Saga::Scene) | Saga::Scene | inline |
getDoorState(int doorNumber) (defined in Saga::Scene) | Saga::Scene | inline |
getFlags() const (defined in Saga::Scene) | Saga::Scene | inline |
getHeight(bool speech=false) const (defined in Saga::Scene) | Saga::Scene | inline |
getOutsetSceneNumber() const (defined in Saga::Scene) | Saga::Scene | inline |
getSceneClip() const (defined in Saga::Scene) | Saga::Scene | inline |
getSceneResourceId(int sceneNumber) (defined in Saga::Scene) | Saga::Scene | inline |
getScriptModuleNumber() const (defined in Saga::Scene) | Saga::Scene | inline |
getSlopes(int &beginSlope, int &endSlope) (defined in Saga::Scene) | Saga::Scene | |
haveChapterPointsChanged() const (defined in Saga::Scene) | Saga::Scene | inline |
initDoorsState() (defined in Saga::Scene) | Saga::Scene | |
isBGMaskPresent() (defined in Saga::Scene) | Saga::Scene | inline |
isInIntro() (defined in Saga::Scene) | Saga::Scene | inline |
isITEPuzzleScene() (defined in Saga::Scene) | Saga::Scene | inline |
isNonInteractiveIHNMDemoPart() (defined in Saga::Scene) | Saga::Scene | inline |
isSceneLoaded() const (defined in Saga::Scene) | Saga::Scene | inline |
nextScene() (defined in Saga::Scene) | Saga::Scene | |
offscreenPath(Point &testPoint) (defined in Saga::Scene) | Saga::Scene | |
queueScene(const LoadSceneParams &sceneQueue) (defined in Saga::Scene) | Saga::Scene | inline |
restoreScene() (defined in Saga::Scene) | Saga::Scene | |
SC_ITEIntroAnimProc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
SC_ITEIntroCave1Proc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
SC_ITEIntroCave2Proc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
SC_ITEIntroCave3Proc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
SC_ITEIntroCave4Proc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
SC_ITEIntroCaveDemoProc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
SC_ITEIntroFairePathProc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
SC_ITEIntroFaireTentProc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
SC_ITEIntroTreeHouseProc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
SC_ITEIntroValleyProc(int param, void *refCon) (defined in Saga::Scene) | Saga::Scene | static |
Scene(SagaEngine *vm) (defined in Saga::Scene) | Saga::Scene | |
setChapterNumber(int ch) (defined in Saga::Scene) | Saga::Scene | inline |
setChapterPointsChanged(bool cp) (defined in Saga::Scene) | Saga::Scene | inline |
setCurrentMusicRepeat(int rp) (defined in Saga::Scene) | Saga::Scene | inline |
setCurrentMusicTrack(int tr) (defined in Saga::Scene) | Saga::Scene | inline |
setDoorState(int doorNumber, int doorState) (defined in Saga::Scene) | Saga::Scene | inline |
showIHNMDemoSpecialScreen() (defined in Saga::Scene) | Saga::Scene | |
showPsychicProfile(const char *text) (defined in Saga::Scene) | Saga::Scene | |
skipScene() (defined in Saga::Scene) | Saga::Scene | |
startScene() (defined in Saga::Scene) | Saga::Scene | |
validBGMaskPoint(const Point &testPoint) (defined in Saga::Scene) | Saga::Scene | inline |
~Scene() (defined in Saga::Scene) | Saga::Scene |