ScummVM API documentation
Saga::Scene Member List

This is the complete list of members for Saga::Scene, including all inherited members.

_actionMap (defined in Saga::Scene)Saga::Scene
_entryList (defined in Saga::Scene)Saga::Scene
_objectMap (defined in Saga::Scene)Saga::Scene
_sceneStrings (defined in Saga::Scene)Saga::Scene
_textList (defined in Saga::Scene)Saga::Scene
canWalk(const Point &testPoint) (defined in Saga::Scene)Saga::Scene
changeScene(int16 sceneNumber, int actorsEntrance, SceneTransitionType transitionType, int chapter=-2) (defined in Saga::Scene)Saga::Scene
clearPlacard() (defined in Saga::Scene)Saga::Scene
clearPsychicProfile() (defined in Saga::Scene)Saga::Scene
clearSceneQueue() (defined in Saga::Scene)Saga::Sceneinline
cmdActionMapInfo() (defined in Saga::Scene)Saga::Scene
cmdObjectMapInfo() (defined in Saga::Scene)Saga::Scene
cmdSceneChange(int argc, const char **argv) (defined in Saga::Scene)Saga::Scene
creditsScene() (defined in Saga::Scene)Saga::Scene
currentChapterNumber() const (defined in Saga::Scene)Saga::Sceneinline
currentSceneNumber() const (defined in Saga::Scene)Saga::Sceneinline
currentSceneResourceId() const (defined in Saga::Scene)Saga::Sceneinline
cutawaySkip() (defined in Saga::Scene)Saga::Sceneinline
draw() (defined in Saga::Scene)Saga::Scene
drawTextList() (defined in Saga::Scene)Saga::Scene
endScene() (defined in Saga::Scene)Saga::Scene
getBGInfo(BGInfo &bgInfo) (defined in Saga::Scene)Saga::Scene
getBGMaskInfo(int &width, int &height, byte *&buffer) (defined in Saga::Scene)Saga::Scene
getBGMaskType(const Point &testPoint) (defined in Saga::Scene)Saga::Sceneinline
getBGPal(PalEntry *&pal) (defined in Saga::Scene)Saga::Sceneinline
getCurrentMusicRepeat() const (defined in Saga::Scene)Saga::Sceneinline
getCurrentMusicTrack() const (defined in Saga::Scene)Saga::Sceneinline
getDoorState(int doorNumber) (defined in Saga::Scene)Saga::Sceneinline
getFlags() const (defined in Saga::Scene)Saga::Sceneinline
getHeight(bool speech=false) const (defined in Saga::Scene)Saga::Sceneinline
getOutsetSceneNumber() const (defined in Saga::Scene)Saga::Sceneinline
getSceneClip() const (defined in Saga::Scene)Saga::Sceneinline
getSceneResourceId(int sceneNumber) (defined in Saga::Scene)Saga::Sceneinline
getScriptModuleNumber() const (defined in Saga::Scene)Saga::Sceneinline
getSlopes(int &beginSlope, int &endSlope) (defined in Saga::Scene)Saga::Scene
haveChapterPointsChanged() const (defined in Saga::Scene)Saga::Sceneinline
initDoorsState() (defined in Saga::Scene)Saga::Scene
isBGMaskPresent() (defined in Saga::Scene)Saga::Sceneinline
isInIntro() (defined in Saga::Scene)Saga::Sceneinline
isITEPuzzleScene() (defined in Saga::Scene)Saga::Sceneinline
isNonInteractiveIHNMDemoPart() (defined in Saga::Scene)Saga::Sceneinline
isSceneLoaded() const (defined in Saga::Scene)Saga::Sceneinline
nextScene() (defined in Saga::Scene)Saga::Scene
offscreenPath(Point &testPoint) (defined in Saga::Scene)Saga::Scene
queueScene(const LoadSceneParams &sceneQueue) (defined in Saga::Scene)Saga::Sceneinline
restoreScene() (defined in Saga::Scene)Saga::Scene
SC_ITEIntroAnimProc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
SC_ITEIntroCave1Proc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
SC_ITEIntroCave2Proc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
SC_ITEIntroCave3Proc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
SC_ITEIntroCave4Proc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
SC_ITEIntroCaveDemoProc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
SC_ITEIntroFairePathProc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
SC_ITEIntroFaireTentProc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
SC_ITEIntroTreeHouseProc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
SC_ITEIntroValleyProc(int param, void *refCon) (defined in Saga::Scene)Saga::Scenestatic
Scene(SagaEngine *vm) (defined in Saga::Scene)Saga::Scene
setChapterNumber(int ch) (defined in Saga::Scene)Saga::Sceneinline
setChapterPointsChanged(bool cp) (defined in Saga::Scene)Saga::Sceneinline
setCurrentMusicRepeat(int rp) (defined in Saga::Scene)Saga::Sceneinline
setCurrentMusicTrack(int tr) (defined in Saga::Scene)Saga::Sceneinline
setDoorState(int doorNumber, int doorState) (defined in Saga::Scene)Saga::Sceneinline
showIHNMDemoSpecialScreen() (defined in Saga::Scene)Saga::Scene
showPsychicProfile(const char *text) (defined in Saga::Scene)Saga::Scene
skipScene() (defined in Saga::Scene)Saga::Scene
startScene() (defined in Saga::Scene)Saga::Scene
validBGMaskPoint(const Point &testPoint) (defined in Saga::Scene)Saga::Sceneinline
~Scene() (defined in Saga::Scene)Saga::Scene