22 #ifndef ADL_DETECTION_H 23 #define ADL_DETECTION_H 25 #include "engines/advancedDetector.h" 29 #define SAVEGAME_VERSION 0 30 #define SAVEGAME_NAME_LEN 32 61 GAME_VER_HR1_SIMI = 0,
72 AD_GAME_DESCRIPTION_HELPERS(desc);
81 #define GAMEOPTION_COLOR_DEFAULT_OFF GUIO_GAMEOPTIONS1 82 #define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2 83 #define GAMEOPTION_COLOR_DEFAULT_ON GUIO_GAMEOPTIONS3 84 #define GAMEOPTION_NTSC GUIO_GAMEOPTIONS4 85 #define GAMEOPTION_MONO_TEXT GUIO_GAMEOPTIONS5 86 #define GAMEOPTION_APPLE2E_CURSOR GUIO_GAMEOPTIONS6 90 #endif // ADL_DETECTION_H Definition: advancedDetector.h:163
Definition: detection.h:71