ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ADL_DETECTION_H
23#define ADL_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Adl {
28
29#define SAVEGAME_VERSION 0
30#define SAVEGAME_NAME_LEN 32
31
32enum GameType {
33 GAME_TYPE_NONE,
34 GAME_TYPE_HIRES0,
35 GAME_TYPE_HIRES1,
36 GAME_TYPE_HIRES2,
37 GAME_TYPE_HIRES3,
38 GAME_TYPE_HIRES4,
39 GAME_TYPE_HIRES5,
40 GAME_TYPE_HIRES6
41};
42
43/*
44 * ====== Mystery House supported versions ======
45 * GAME_VER_HR1_SIMI:
46 * - Instructions always shown (no prompt)
47 * - Instructions contain Simi Valley address
48 * - On-Line Systems title screen in main executable only and waits for key
49 * GAME_VER_HR1_COARSE:
50 * - Longer instructions, now containing Coarsegold address
51 * - On-Line Systems title screen with instructions prompt
52 * GAME_VER_HR1_PD:
53 * - Public Domain disclaimer on startup
54 * - Sierra On-Line title screen with instructions prompt
55 *
56 * Note: there are probably at least two or three more variants
57 */
58
59enum GameVersion {
60 GAME_VER_NONE = 0,
61 GAME_VER_HR1_SIMI = 0,
62 GAME_VER_HR1_COARSE,
63 GAME_VER_HR1_VF1,
64 GAME_VER_HR1_VF2,
65 GAME_VER_HR1_PD,
66 GAME_VER_HR4_V1_0,
67 GAME_VER_HR4_V1_1,
68 GAME_VER_HR4_LNG
69};
70
72 AD_GAME_DESCRIPTION_HELPERS(desc);
73
75 GameType gameType;
76 GameVersion version;
77};
78
79// Mystery House was designed for monochrome display, so we default to
80// monochrome mode there. All the other games default to color mode.
81#define GAMEOPTION_COLOR_DEFAULT_OFF GUIO_GAMEOPTIONS1
82#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
83#define GAMEOPTION_COLOR_DEFAULT_ON GUIO_GAMEOPTIONS3
84#define GAMEOPTION_NTSC GUIO_GAMEOPTIONS4
85#define GAMEOPTION_MONO_TEXT GUIO_GAMEOPTIONS5
86#define GAMEOPTION_APPLE2E_CURSOR GUIO_GAMEOPTIONS6
87#define GAMEOPTION_TTS GUIO_GAMEOPTIONS7
88
89} // End of namespace Adl
90
91#endif // ADL_DETECTION_H
Definition: advancedDetector.h:164
Definition: detection.h:71