ScummVM API documentation
savegame.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWP_SAVEGAME_H
23 #define TWP_SAVEGAME_H
24 
25 #include "common/stream.h"
26 #include "common/formats/json.h"
27 
28 namespace Twp {
29 
30 struct SaveGame {
31  int32 hashData = 0;
32  int64 time = 0;
33  int64 gameTime = 0;
34  bool easyMode = false;
36 };
37 
39 public:
40  static bool getSaveGame(Common::SeekableReadStream *stream, SaveGame &savegame);
41  bool loadGame(Common::SeekableReadStream &stream);
42  void saveGame(Common::WriteStream *stream);
43 
44 private:
45  void loadGameScene(const Common::JSONObject &json);
46  void loadDialog(const Common::JSONObject &json);
47  SQRESULT loadCallbacks(const Common::JSONObject &json);
48  SQRESULT loadGlobals(const Common::JSONObject &json);
49  SQRESULT loadActors(const Common::JSONObject &json);
50  void loadInventory(const Common::JSONValue *json);
51  SQRESULT loadRooms(const Common::JSONObject &json);
52  SQRESULT loadObjects(const Common::JSONObject &json);
53 
54 public:
55  bool _allowSaveGame = true;
56  bool _autoSave = true;
57 };
58 
59 } // namespace Twp
60 
61 #endif
Definition: savegame.h:38
Definition: stream.h:77
Definition: stream.h:745
Definition: savegame.h:30
Definition: json.h:90
Definition: hashmap.h:85
Definition: achievements_tables.h:27