ScummVM API documentation
savegame.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWP_SAVEGAME_H
23#define TWP_SAVEGAME_H
24
25#include "common/stream.h"
26#include "common/formats/json.h"
27
28namespace Twp {
29
30struct SaveGame {
31 int32 hashData = 0;
32 int64 time = 0;
33 int64 gameTime = 0;
34 bool easyMode = false;
36};
37
39public:
40 static bool getSaveGame(Common::SeekableReadStream *stream, SaveGame &savegame);
41 bool loadGame(Common::SeekableReadStream &stream);
42 void saveGame(Common::WriteStream *stream);
43
44private:
45 void loadGameScene(const Common::JSONObject &json);
46 void loadDialog(const Common::JSONObject &json);
47 SQRESULT loadCallbacks(const Common::JSONObject &json);
48 SQRESULT loadGlobals(const Common::JSONObject &json);
49 SQRESULT loadActors(const Common::JSONObject &json);
50 void loadInventory(const Common::JSONValue *json);
51 SQRESULT loadRooms(const Common::JSONObject &json);
52 SQRESULT loadObjects(const Common::JSONObject &json);
53
54public:
55 bool _allowSaveGame = true;
56 bool _autoSave = true;
57};
58
59} // namespace Twp
60
61#endif
Definition: hashmap.h:85
Definition: json.h:90
Definition: stream.h:745
Definition: stream.h:77
Definition: savegame.h:38
Definition: savegame.h:30