ScummVM API documentation
color.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GRIM_COLOR_H
23#define GRIM_COLOR_H
24
25#include "common/endian.h"
26
27namespace Grim {
28
29class Color {
30public:
31 byte _vals[3];
32
33 Color();
34 Color(byte r, byte g, byte b);
35 Color(const Color &c);
36 Color(uint32 c);
37
38 byte &getRed() { return _vals[0]; }
39 byte getRed() const { return _vals[0]; }
40 byte &getGreen() { return _vals[1]; }
41 byte getGreen() const { return _vals[1]; }
42 byte &getBlue() { return _vals[2]; }
43 byte getBlue() const { return _vals[2]; }
44
45 uint32 toEncodedValue();
46
47 Color &operator =(const Color &c);
48 Color &operator =(const Color *c);
49};
50
51
52} // end of namespace Grim
53
54#endif
Definition: color.h:29