22 #ifndef ALCACHOFA_GAME_H 23 #define ALCACHOFA_GAME_H 25 #include "alcachofa/script.h" 27 #include "common/textconsole.h" 28 #include "common/file.h" 38 struct ScriptInstruction;
47 typedef void (*Message)(
const char *s, ...);
52 virtual void onLoadedGameFiles();
57 virtual void updateScriptVariables() = 0;
58 virtual bool shouldClipCamera() = 0;
59 virtual void drawScreenStates();
61 virtual bool doesRoomHaveBackground(
const Room *room);
67 virtual void invalidDialogLine(uint index);
68 virtual void tooManyDialogLines(uint lineCount, uint maxLineCount);
69 virtual void tooManyDrawRequests(
int order);
71 virtual bool shouldCharacterTrigger(
const Character *character,
const char *action);
72 virtual bool shouldTriggerDoor(
const Door *door);
73 virtual bool hasMortadeloVoice(
const Character *character);
74 virtual void onUserChangedCharacter();
76 virtual void unknownCamSetInactiveAttribute(
int attribute);
77 virtual void unknownFadeType(
int fadeType);
78 virtual void unknownSerializedObject(
const char *
object,
const char *owner,
const char *room);
79 virtual void unknownPickupItem(
const char *name);
80 virtual void unknownDropItem(
const char *name);
81 virtual void unknownVariable(
const char *name);
83 virtual void unknownAnimateObject(
const char *name);
84 virtual void unknownScriptCharacter(
const char *action,
const char *name);
86 virtual void unknownChangeCharacterRoom(
const char *name);
87 virtual void unknownAnimateCharacterObject(
const char *name);
88 virtual void unknownSayTextCharacter(
const char *name, int32 dialogId);
89 virtual void unknownAnimateTalkingObject(
const char *name);
90 virtual void unknownClearInventoryTarget(
int characterKind);
91 virtual void unknownCamLerpTarget(
const char *action,
const char *name);
92 virtual void unknownKernelTask(
int task);
93 virtual void unknownScriptProcedure(
const Common::String &procedure);
97 virtual void invalidSNDFormat(uint format, uint channels, uint freq, uint bps);
98 virtual void notEnoughRoomDataRead(
const char *path, int64 filePos, int64 objectEnd);
99 virtual void notEnoughObjectDataRead(
const char *room, int64 filePos, int64 objectEnd);
100 virtual bool isKnownBadVideo(int32 videoId);
101 virtual void invalidVideo(int32 videoId,
const char *context);
103 static Game *createForMovieAdventure();
105 const Message _message;
110 #endif // ALCACHOFA_GAME_H Definition: alcachofa.h:45
Definition: scheduler.h:164
virtual PointObject * unknownGoPutTarget(const Process &process, const char *action, const char *name)
May return an alternative target to use.
Definition: objects.h:419
Provides functionality specific to a game title. Also includes all exemptions to inconsistencies in t...
Definition: game.h:46
Definition: objects.h:399
virtual const char *const * getMapFiles()=0
Returns a nullptr-terminated list.