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sysvar.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  * System variable handling.
21  */
22 
23 #ifndef TINSEL_SYSVAR_H // prevent multiple includes
24 #define TINSEL_SYSVAR_H
25 
26 namespace Tinsel {
27 
28 typedef enum { SV_DEFAULT_INV,
29 
30  SV_CONV_TOPY, // Y-offset of Conversation(TOP)
31  SV_CONV_BOTY, // Y-offset of Conversation(BOT)
32  SV_CONV_MINX, // Minimum distance from side
33  SV_CONV_MINY, // Minimum distance from top
34  SV_CONV_ABOVE_Y, // Distance above actor
35  SV_CONV_BELOW_Y, // Distance below actor
36 
37  SV_LANGUAGE,
38  SV_SAMPLE_LANGUAGE,
39  SV_SUBTITLES,
40  SV_SAVED_GAME_EXISTS,
41 
42  SV_CONVERSATIONWAITS, // } Do they wait for
43  SV_SPEECHWAITS, // } scrolls to complete?
44 
45  SV_ENABLEPOINTTAG, // Enable PointTag()
46  SV_ENABLEPRINTCURSOR, // Enable cursor with PrintCursor()
47 
48  SV_SCROLL_XTRIGGER, // }
49  SV_SCROLL_XDISTANCE, // }
50  SV_SCROLL_XSPEED, // } Scroll parameters!
51  SV_SCROLL_YTRIGGERTOP, // }
52  SV_SCROLL_YTRIGGERBOT, // }
53  SV_SCROLL_YDISTANCE, // }
54  SV_SCROLL_YSPEED, // }
55 
56  SV_SPEECHDELAY, // Delay 'twixt text/animation and sample
57  SV_MUSICDIMFACTOR, // dimVolume = volume - volume/SV_MDF
58 
59  SV_TAGCOLOR, // if set, default actor's text color gets poked in here
60 
61  SV_USER1,
62  SV_USER2,
63  SV_USER3,
64  SV_USER4,
65  SV_USER5,
66  SV_USER6,
67 
68  SV_MinimumXoffset,
69  SV_MaximumXoffset,
70  SV_MinimumYoffset,
71  SV_MaximumYoffset,
72  // dimVolume = volume - volume/DF
73  SYS_DefaultFxDimFactor, // To this at start of scene
74  SYS_SceneFxDimFactor, // Alter within scene
75 
76  SYS_HighlightRGB,
77  SYS_Platform, // Hardware platform **READ ONLY**
78  SYS_Debug, // TRUE for debug build/'cheat'**READ ONLY**
79 
80  ISV_DIVERT_ACTOR_T2 = 0x28,
81  ISV_NO_BLOCKING_T2 = 0x29,
82  ISV_GHOST_ACTOR_T2 = 0x2A,
83  ISV_GHOST_BASE_T2 = 0x2B,
84  ISV_GHOST_COLOR_T2 = 0x2C,
85 
86  SV_TOPVALID_T2 = 0x2D,
87 
88  SV_SPRITER_SCENE_ID = 0x2F, // Noir, loaded scene
89  ISV_DIVERT_ACTOR_T3 = 0x32,
90  ISV_NO_BLOCKING_T3 = 0x33,
91  ISV_GHOST_ACTOR_T3 = 0x34,
92  ISV_GHOST_BASE_T3 = 0x35,
93  ISV_GHOST_COLOR_T3 = 0x36,
94  SV_SPRITER_SCALE = 0x37, // Noir, scale used for 3D rendering
95  SV_SPRITER_OVERLAY = 0x38, // Noir, if additional model is loaded
96 
97  SV_TOPVALID_T3 } SYSVARS;
98 
99 #define ISV_DIVERT_ACTOR ((TinselVersion == 3) ? ISV_DIVERT_ACTOR_T3 : ISV_DIVERT_ACTOR_T2)
100 #define ISV_NO_BLOCKING ((TinselVersion == 3) ? ISV_NO_BLOCKING_T3 : ISV_NO_BLOCKING_T2)
101 #define ISV_GHOST_ACTOR ((TinselVersion == 3) ? ISV_GHOST_ACTOR_T3 : ISV_GHOST_ACTOR_T2)
102 #define ISV_GHOST_BASE ((TinselVersion == 3) ? ISV_GHOST_BASE_T3 : ISV_GHOST_BASE_T2)
103 #define ISV_GHOST_COLOR ((TinselVersion == 3) ? ISV_GHOST_COLOR_T3 : ISV_GHOST_COLOR_T2)
104 #define SV_TOPVALID ((TinselVersion == 3) ? SV_TOPVALID_T3 : SV_TOPVALID_T2)
105 
106 typedef enum {
107 
108  // Main Menu
109  SS_LOAD_OPTION, //
110  SS_SAVE_OPTION, //
111  SS_RESTART_OPTION, //
112  SS_SOUND_OPTION, //
113  SS_CONTROL_OPTION, //
114  SS_SUBTITLES_OPTION, //
115  SS_QUIT_OPTION, //
116  SS_RESUME_OPTION, //
117 
118  SS_LOAD_HEADING,
119  SS_SAVE_HEADING,
120  SS_RESTART_HEADING,
121  SS_QUIT_HEADING,
122 
123  SS_MVOL_SLIDER,
124  SS_SVOL_SLIDER,
125  SS_VVOL_SLIDER,
126 
127  SS_DCLICK_SLIDER,
128  SS_DCLICK_TEST,
129  SS_SWAP_TOGGLE,
130 
131  SS_TSPEED_SLIDER,
132  SS_STITLE_TOGGLE,
133 
134  SS_HOPPER1, // Hopper scene menu heading
135 
136  SS_SOUND_HEADING,
137  SS_CONTROLS_HEADING,
138  SS_LANGUAGE_SELECT,
139 
140  // Noir only:
141  SS_NOIR1,
142  SS_NOIR2,
143  SS_NOIR3,
144  SS_NOIR4,
145 
146  SS_MAX_VALID
147 } BOLLOX;
148 
149 void InitSysVars();
150 
151 void SetSysVar(int varId, int newValue);
152 
153 int SysVar(int varId);
154 
155 void SaveSysVars(int *pSv);
156 void RestoreSysVars(int *pSv);
157 
158 void SetSysString(int number, SCNHANDLE hString);
159 
160 SCNHANDLE SysString(int number);
161 
162 bool GetNoBlocking();
163 
164 void SetNoBlocking(bool flag);
165 
166 } // End of namespace Tinsel
167 
168 #endif
uint32 SCNHANDLE
Definition: dw.h:31
Definition: actors.h:36