ScummVM API documentation
room112.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_PHANTOM_ROOM112_H
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#define MADS_PHANTOM_ROOM112_H
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#include "mads/phantom/rooms/section1.h"
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#include "mads/phantom/global.h"
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namespace
MADS {
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namespace
Phantom {
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namespace
Rooms {
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#define local (&scratch)
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#define ss local->sprite
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#define seq local->sequence
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#define aa local->animation
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struct
Scratch {
/* Room local variables */
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int16 sprite[15];
/* Sprite series handles */
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int16 sequence[15];
/* Sequence handles */
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int16 animation[4];
/* Animation handles */
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int16 dynamic_julie;
/* For dynamic HS of Julie */
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int16 anim_0_running;
/* T if Julie's practicing anim is running */
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int16 anim_1_running;
/* T if Raoul's chair movement anim is running */
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int16 just_did_option;
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int16 julie_frame;
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int16 julie_action;
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int16 julie_talk_count;
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int16 raoul_frame;
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int16 raoul_action;
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int16 raoul_talk_count;
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int16 display_wait;
/* for getting up out of the chair */
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};
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/* ========================= Conversation ========================== */
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#define CONV_JULIE_PRACTICE 3
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#define CONV3_JULIE_TALK 0
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#define CONV3_JULIE_I_DUNNO 1
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#define CONV3_JULIE_PRACTICE 2
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#define CONV3_RAOUL_TALK 0
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#define CONV3_RAOUL_SHUT_UP 1
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#define CONV3_RAOUL_INVISIBLE 2
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#define CONV3_RAOUL_GET_UP 3
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/* ========================= Triggers ============================== */
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#define ROOM_112_JULIE_TALK 60
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#define ROOM_112_RAOUL_TALK 62
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#define ROOM_112_BEFORE_CHAIR 68
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#define ROOM_112_BETWEEN_CHAIR 70
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#define ROOM_112_AT_CHAIR 72
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#define ROOM_112_GET_UP 74
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/* ========================= Player positions ====================== */
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#define PLAYER_X_FROM_110 128
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#define PLAYER_Y_FROM_110 145
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#define CHAIR_X 53
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#define CHAIR_Y 128
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/* ========================= Julie dynamic hotspot ================= */
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#define DYNAMIC_JULIE_X 255
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#define DYNAMIC_JULIE_Y 82
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#define DYNAMIC_JULIE_X_SIZE 30
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#define DYNAMIC_JULIE_Y_SIZE 44
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#define DYNAMIC_JULIE_WALK_TO_X 216
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#define DYNAMIC_JULIE_WALK_TO_Y 137
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extern
void
room_112_init();
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extern
void
room_112_daemon();
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extern
void
room_112_pre_parser();
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extern
void
room_112_parser();
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extern
void
room_112_preload();
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}
// namespace Rooms
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}
// namespace Phantom
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}
// namespace MADS
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#endif
engines
mads
phantom
rooms
room112.h
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