ScummVM API documentation
base_renderer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 // Renderer interface for Hopkins WBASE.
23 
24 #ifndef HOPKINS_BASE_RENDERER_H
25 #define HOPKINS_BASE_RENDERER_H
26 
27 #include "hopkins/base_engine.h"
28 
29 #include "common/array.h"
30 #include "common/scummsys.h"
31 
32 namespace Hopkins {
33 
39 class BaseRenderer {
40 public:
41  virtual ~BaseRenderer() {}
42  virtual void render(const BaseEngine &engine, byte *framebuffer) = 0;
43 
44  static BaseRenderer *createSoftware();
45 };
46 
47 } // End of namespace Hopkins
48 
49 #endif // HOPKINS_BASE_RENDERER_H
Definition: base_engine.h:55
Definition: base_renderer.h:39
Definition: anim.h:30