ScummVM API documentation
menusystem_bbdou.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H
23#define ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H
24
25#include "illusions/menusystem.h"
26
27namespace Illusions {
28
29enum {
30 kBBDOUMainMenu,
31 kBBDOUPauseMenu,
32 kBBDOULoadGameMenu,
33 kBBDOUSaveGameMenu,
34 kBBDOUGameSavedMenu,
35 kBBDOUSaveFailedMenu,
36 kBBDOULoadFailedMenu,
37 kBBDOULastMenuIndex
38};
39
40class IllusionsEngine_BBDOU;
41
43public:
45 ~BBDOUMenuSystem() override;
46 void runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset,
47 uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId);
48public://protected:
50 BaseMenu *_menus[kBBDOULastMenuIndex];
51 void clearMenus();
52 void freeMenus();
53 BaseMenu *getMenuById(int menuId) override;
54 BaseMenu *createMenuById(int menuId);
55 BaseMenu *createMainMenu();
56 BaseMenu *createPauseMenu();
57 BaseMenu *createLoadGameMenu();
58 BaseMenu *createSaveGameMenu();
59 BaseMenu *createGameSavedMenu();
60 BaseMenu *createSaveFailedMenu();
61 BaseMenu *createLoadFailedMenu();
62 BaseMenu *createOptionsMenu();
63 int convertRootMenuId(uint32 menuId);
64 bool initMenuCursor() override;
65 int getGameState() override;
66 void setGameState(int gameState) override;
67 void setMenuCursorNum(int cursorNum) override;
68 void playSoundEffect(int sfxId) override;
69};
70
71} // End of namespace Illusions
72
73#endif // ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H
Definition: menusystem_bbdou.h:42
Definition: menusystem.h:57
Definition: menusystem.h:85
Definition: illusions_bbdou.h:60