This is the complete list of members for Grim::Costume, including all inherited members.
| _chores (defined in Grim::Costume) | Grim::Costume | protected |
| _cmap (defined in Grim::Costume) | Grim::Costume | protected |
| _components (defined in Grim::Costume) | Grim::Costume | protected |
| _fname (defined in Grim::Costume) | Grim::Costume | protected |
| _head (defined in Grim::Costume) | Grim::Costume | protected |
| _lookAtRate (defined in Grim::Costume) | Grim::Costume | protected |
| _matrix (defined in Grim::Costume) | Grim::Costume | protected |
| _numChores (defined in Grim::Costume) | Grim::Costume | protected |
| _numComponents (defined in Grim::Costume) | Grim::Costume | protected |
| _owner (defined in Grim::Costume) | Grim::Costume | protected |
| _playingChores (defined in Grim::Costume) | Grim::Costume | protected |
| _prevCostume (defined in Grim::Costume) | Grim::Costume | protected |
| animate() (defined in Grim::Costume) | Grim::Costume | |
| Costume(const Common::String &filename, Actor *owner, Costume *prevCost) (defined in Grim::Costume) | Grim::Costume | |
| dereference() (defined in Grim::Object) | Grim::Object | |
| draw() (defined in Grim::Costume) | Grim::Costume | virtual |
| fadeChoreIn(int chore, uint msecs) (defined in Grim::Costume) | Grim::Costume | |
| fadeChoreOut(int chore, uint msecs) (defined in Grim::Costume) | Grim::Costume | |
| getBoundingBox(int *x1, int *y1, int *x2, int *y2) (defined in Grim::Costume) | Grim::Costume | |
| getChore(const char *name) (defined in Grim::Costume) | Grim::Costume | |
| getChore(int i) (defined in Grim::Costume) | Grim::Costume | inline |
| getChoreId(const char *name) (defined in Grim::Costume) | Grim::Costume | |
| getCMap() (defined in Grim::Costume) | Grim::Costume | inline |
| getComponent(int num) (defined in Grim::Costume) | Grim::Costume | inline |
| getFilename() const (defined in Grim::Costume) | Grim::Costume | inline |
| getHeadJoint() const (defined in Grim::Costume) | Grim::Costume | |
| getId() const (defined in Grim::Object) | Grim::Object | |
| getLookAtRate() const (defined in Grim::Costume) | Grim::Costume | |
| getMainModelComponent() const (defined in Grim::Costume) | Grim::Costume | protected |
| getMatrix() const (defined in Grim::Costume) | Grim::Costume | |
| getModel() (defined in Grim::Costume) | Grim::Costume | |
| getModelNodes() (defined in Grim::Costume) | Grim::Costume | |
| getNumChores() const (defined in Grim::Costume) | Grim::Costume | inline |
| getOwner() const (defined in Grim::Costume) | Grim::Costume | inline |
| getPlayingChores() const (defined in Grim::Costume) | Grim::Costume | inline |
| getPreviousCostume() const (defined in Grim::Costume) | Grim::Costume | |
| isChoring(const char *name, bool excludeLooping) (defined in Grim::Costume) | Grim::Costume | |
| isChoring(int num, bool excludeLooping) (defined in Grim::Costume) | Grim::Costume | |
| isChoring(bool excludeLooping) (defined in Grim::Costume) | Grim::Costume | |
| load(Common::SeekableReadStream *data) (defined in Grim::Costume) | Grim::Costume | virtual |
| load(TextSplitter &ts, Costume *prevCost) (defined in Grim::Costume) | Grim::Costume | protected |
| loadComponent(tag32 tag, Component *parent, int parentID, const char *name, Component *prevComponent) (defined in Grim::Costume) | Grim::Costume | protectedvirtual |
| moveHead(bool entering, const Math::Vector3d &lookAt) (defined in Grim::Costume) | Grim::Costume | virtual |
| Object() (defined in Grim::Object) | Grim::Object | |
| playChore(const char *name, uint msecs=0) (defined in Grim::Costume) | Grim::Costume | |
| playChore(int num, uint msecs=0) (defined in Grim::Costume) | Grim::Costume | virtual |
| playChoreLooping(const char *name, uint msecs=0) (defined in Grim::Costume) | Grim::Costume | |
| playChoreLooping(int num, uint msecs=0) (defined in Grim::Costume) | Grim::Costume | virtual |
| reference() (defined in Grim::Object) | Grim::Object | |
| reset() (defined in Grim::Object) | Grim::Object | inline |
| restoreState(SaveGame *state) (defined in Grim::Costume) | Grim::Costume | virtual |
| saveState(SaveGame *state) const (defined in Grim::Costume) | Grim::Costume | virtual |
| setChoreLastFrame(int num) (defined in Grim::Costume) | Grim::Costume | |
| setChoreLooping(int num, bool val) (defined in Grim::Costume) | Grim::Costume | |
| setColormap(const Common::String &map) (defined in Grim::Costume) | Grim::Costume | |
| setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw) (defined in Grim::Costume) | Grim::Costume | |
| setLookAtRate(float rate) (defined in Grim::Costume) | Grim::Costume | |
| setPosRotate(const Math::Vector3d &pos, const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll) (defined in Grim::Costume) | Grim::Costume | |
| stopChore(int num, uint msecs=0) (defined in Grim::Costume) | Grim::Costume | |
| stopChores(bool ignoreLoopingChores=false, int msecs=0) (defined in Grim::Costume) | Grim::Costume | |
| update(uint frameTime) (defined in Grim::Costume) | Grim::Costume | virtual |
| ~Costume() (defined in Grim::Costume) | Grim::Costume | virtual |
| ~Object() (defined in Grim::Object) | Grim::Object | virtual |