ScummVM API documentation
Grim::Costume Member List

This is the complete list of members for Grim::Costume, including all inherited members.

_chores (defined in Grim::Costume)Grim::Costumeprotected
_cmap (defined in Grim::Costume)Grim::Costumeprotected
_components (defined in Grim::Costume)Grim::Costumeprotected
_fname (defined in Grim::Costume)Grim::Costumeprotected
_head (defined in Grim::Costume)Grim::Costumeprotected
_lookAtRate (defined in Grim::Costume)Grim::Costumeprotected
_matrix (defined in Grim::Costume)Grim::Costumeprotected
_numChores (defined in Grim::Costume)Grim::Costumeprotected
_numComponents (defined in Grim::Costume)Grim::Costumeprotected
_owner (defined in Grim::Costume)Grim::Costumeprotected
_playingChores (defined in Grim::Costume)Grim::Costumeprotected
_prevCostume (defined in Grim::Costume)Grim::Costumeprotected
animate() (defined in Grim::Costume)Grim::Costume
Costume(const Common::String &filename, Actor *owner, Costume *prevCost) (defined in Grim::Costume)Grim::Costume
dereference() (defined in Grim::Object)Grim::Object
draw() (defined in Grim::Costume)Grim::Costumevirtual
fadeChoreIn(int chore, uint msecs) (defined in Grim::Costume)Grim::Costume
fadeChoreOut(int chore, uint msecs) (defined in Grim::Costume)Grim::Costume
getBoundingBox(int *x1, int *y1, int *x2, int *y2) (defined in Grim::Costume)Grim::Costume
getChore(const char *name) (defined in Grim::Costume)Grim::Costume
getChore(int i) (defined in Grim::Costume)Grim::Costumeinline
getChoreId(const char *name) (defined in Grim::Costume)Grim::Costume
getCMap() (defined in Grim::Costume)Grim::Costumeinline
getComponent(int num) (defined in Grim::Costume)Grim::Costumeinline
getFilename() const (defined in Grim::Costume)Grim::Costumeinline
getHeadJoint() const (defined in Grim::Costume)Grim::Costume
getId() const (defined in Grim::Object)Grim::Object
getLookAtRate() const (defined in Grim::Costume)Grim::Costume
getMainModelComponent() const (defined in Grim::Costume)Grim::Costumeprotected
getMatrix() const (defined in Grim::Costume)Grim::Costume
getModel() (defined in Grim::Costume)Grim::Costume
getModelNodes() (defined in Grim::Costume)Grim::Costume
getNumChores() const (defined in Grim::Costume)Grim::Costumeinline
getOwner() const (defined in Grim::Costume)Grim::Costumeinline
getPlayingChores() const (defined in Grim::Costume)Grim::Costumeinline
getPreviousCostume() const (defined in Grim::Costume)Grim::Costume
isChoring(const char *name, bool excludeLooping) (defined in Grim::Costume)Grim::Costume
isChoring(int num, bool excludeLooping) (defined in Grim::Costume)Grim::Costume
isChoring(bool excludeLooping) (defined in Grim::Costume)Grim::Costume
load(Common::SeekableReadStream *data) (defined in Grim::Costume)Grim::Costumevirtual
load(TextSplitter &ts, Costume *prevCost) (defined in Grim::Costume)Grim::Costumeprotected
loadComponent(tag32 tag, Component *parent, int parentID, const char *name, Component *prevComponent) (defined in Grim::Costume)Grim::Costumeprotectedvirtual
moveHead(bool entering, const Math::Vector3d &lookAt) (defined in Grim::Costume)Grim::Costumevirtual
Object() (defined in Grim::Object)Grim::Object
playChore(const char *name, uint msecs=0) (defined in Grim::Costume)Grim::Costume
playChore(int num, uint msecs=0) (defined in Grim::Costume)Grim::Costumevirtual
playChoreLooping(const char *name, uint msecs=0) (defined in Grim::Costume)Grim::Costume
playChoreLooping(int num, uint msecs=0) (defined in Grim::Costume)Grim::Costumevirtual
reference() (defined in Grim::Object)Grim::Object
reset() (defined in Grim::Object)Grim::Objectinline
restoreState(SaveGame *state) (defined in Grim::Costume)Grim::Costumevirtual
saveState(SaveGame *state) const (defined in Grim::Costume)Grim::Costumevirtual
setChoreLastFrame(int num) (defined in Grim::Costume)Grim::Costume
setChoreLooping(int num, bool val) (defined in Grim::Costume)Grim::Costume
setColormap(const Common::String &map) (defined in Grim::Costume)Grim::Costume
setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw) (defined in Grim::Costume)Grim::Costume
setLookAtRate(float rate) (defined in Grim::Costume)Grim::Costume
setPosRotate(const Math::Vector3d &pos, const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll) (defined in Grim::Costume)Grim::Costume
stopChore(int num, uint msecs=0) (defined in Grim::Costume)Grim::Costume
stopChores(bool ignoreLoopingChores=false, int msecs=0) (defined in Grim::Costume)Grim::Costume
update(uint frameTime) (defined in Grim::Costume)Grim::Costumevirtual
~Costume() (defined in Grim::Costume)Grim::Costumevirtual
~Object() (defined in Grim::Object)Grim::Objectvirtual