ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Based on the Reverse Engineering work of Christophe Fontanel,
24 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
25 */
26
27#ifndef DM_DETECTION_H
28#define DM_DETECTION_H
29
30#include "engines/advancedDetector.h"
31
32namespace DM {
33
34enum OriginalSaveFormat {
35 kDMSaveFormatAcceptAny = -1,
36 kDMSaveFormatEndOfList = 0,
37 kDMSaveFormatNone = 0,
38 kDMSaveFormatAtari = 1,
39 kDMSaveFormatAmigaPC98FmTowns = 2,
40 kCSBSaveFormatAtari = 2,
41 kDMSaveFormatAppleIIgs = 3,
42 kDMSaveFormatAmiga36PC = 5,
43 kCSBSaveFormatAmigaPC98FmTowns = 5,
44 kDMSaveFormatTotal
45};
46
47enum OriginalSavePlatform {
48 kDMSavePlatformAcceptAny = -1,
49 kDMSavePlatformEndOfList = 0,
50 kDMSavePlatformNone = 0,
51 kDMSavePlatformAtariSt = 1, // @ C1_PLATFORM_ATARI_ST
52 kDMSavePlatformAppleIIgs = 2, // @ C2_PLATFORM_APPLE_IIGS
53 kDMSavePlatformAmiga = 3, // @ C3_PLATFORM_AMIGA
54 kDMSavePlatformPC98 = 5, // @ C5_PLATFORM_PC98
55 kDMSavePlatformX68000 = 6, // @ C6_PLATFORM_X68000
56 kDMSavePlatformFmTownsEN = 7, // @ C7_PLATFORM_FM_TOWNS_EN
57 kDMSavePlatformFmTownsJP = 8, // @ C8_PLATFORM_FM_TOWNS_JP
58 kDMSavePlatformPC = 9, // @ C9_PLATFORM_PC
59 kDMSavePlatformTotal
60};
61
62enum SaveTarget {
63 kDMSaveTargetAcceptAny = -1,
64 kDMSaveTargetEndOfList = 0,
65 kDMSaveTargetNone = 0,
66 kDMSaveTargetDM21 = 1,
67 kDMSaveTargetTotal
68};
69
71 AD_GAME_DESCRIPTION_HELPERS(_desc);
72
74
75 SaveTarget _saveTargetToWrite;
76 OriginalSaveFormat _origSaveFormatToWrite;
77 OriginalSavePlatform _origPlatformToWrite;
78
79 SaveTarget _saveTargetToAccept[kDMSaveTargetTotal + 1];
80 OriginalSaveFormat _saveFormatToAccept[kDMSaveFormatTotal + 1];
81 OriginalSavePlatform _origPlatformToAccept[kDMSavePlatformTotal + 1];
82};
83
84} // End of namespace DM
85
86#endif // DM_DETECTION_H
Definition: advancedDetector.h:164
Definition: detection.h:70