This is the complete list of members for Ultima::Nuvie::Map, including all inherited members.
| actor_at_location(uint16 x, uint16 y, uint8 level, bool inc_surrounding_objs=true) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| can_put_obj(uint16 x, uint16 y, uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| get_actor(uint16 x, uint16 y, uint8 z, bool inc_surrounding_objs=true) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| get_dmg_tile(uint16 x, uint16 y, uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| get_impedance(uint16 x, uint16 y, uint8 level, bool ignore_objects=false) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| get_map_data(uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| get_roof_data(uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| get_tile(uint16 x, uint16 y, uint8 level, bool original_tile=false) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| get_width(uint8 level) const (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| getRoofDataFilename() const (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | protected |
| getRoofTilesetFilename() const (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| has_roof(uint16 x, uint16 y, uint8 level) const (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| insertDungeonChunk(const unsigned char *chunk, uint16 x, uint16 y, uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | protected |
| insertDungeonSuperChunk(const unsigned char *schunk_ptr, const unsigned char *chunk_data, uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | protected |
| insertSurfaceChunk(const unsigned char *chunk, uint16 x, uint16 y) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | protected |
| insertSurfaceSuperChunk(const unsigned char *schunk_ptr, const unsigned char *chunk_data, uint8 schunk_num) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | protected |
| is_boundary(uint16 x, uint16 y, uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| is_damaging(uint16 x, uint16 y, uint8 level, bool ignore_objects=false) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| is_missile_boundary(uint16 x, uint16 y, uint8 level, Obj *excluded_obj=nullptr) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| is_passable(uint16 x, uint16 y, uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| is_passable(uint16 x, uint16 y, uint8 level, NuvieDir dir) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| is_passable(uint16 x1, uint16 y1, uint16 x2, uint16 y2, uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| is_passable_from_dir(uint16 x, uint16 y, uint8 level, NuvieDir dir) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| is_water(uint16 x, uint16 y, uint16 level, bool ignore_objects=false) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| lineTest(int start_x, int start_y, int end_x, int end_y, uint8 level, uint8 flags, LineTestResult &Result, uint32 skip=0, Obj *excluded_obj=nullptr, bool want_screen_space=false) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| loadMap(TileManager *tm, ObjManager *om) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| loadRoofData() (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | protected |
| look(uint16 x, uint16 y, uint8 level) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| Map(const Configuration *cfg) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| saveRoofData() (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| set_actor_manager(ActorManager *am) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | inline |
| set_roof_mode(bool roofs) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| testIntersection(int x, int y, uint8 level, uint8 flags, LineTestResult &Result, Obj *excluded_obj=nullptr) (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map | |
| ~Map() (defined in Ultima::Nuvie::Map) | Ultima::Nuvie::Map |