ScummVM API documentation
syncsound_effect.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ZVISION_SYNCSOUND_NODE_H
23 #define ZVISION_SYNCSOUND_NODE_H
24 
25 #include "audio/mixer.h"
26 #include "zvision/scripting/scripting_effect.h"
27 #include "zvision/text/subtitles.h"
28 
29 namespace Common {
30 class String;
31 }
32 
33 namespace ZVision {
35 public:
36  SyncSoundNode(ZVision *engine, uint32 key, Common::Path &file, int32 syncto);
37  ~SyncSoundNode() override;
38 
46  bool process(uint32 deltaTimeInMillis) override;
47 private:
48  int32 _syncto;
49  Audio::SoundHandle _handle;
50  Subtitle *_sub;
51 };
52 
53 } // End of namespace ZVision
54 
55 #endif
Definition: syncsound_effect.h:34
Definition: path.h:52
Definition: clock.h:29
Definition: mixer.h:49
Definition: subtitles.h:31
Definition: scripting_effect.h:45
Definition: algorithm.h:29