ScummVM API documentation
syncsound_effect.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ZVISION_SYNCSOUND_NODE_H
23 #define ZVISION_SYNCSOUND_NODE_H
24 
25 #include "audio/mixer.h"
26 #include "zvision/scripting/effects/music_effect.h"
27 #include "zvision/scripting/scripting_effect.h"
28 #include "zvision/text/subtitle_manager.h"
29 
30 namespace Common {
31 class String;
32 }
33 
34 namespace ZVision {
35 class SyncSoundNode : public MusicNode {
36 public:
37  SyncSoundNode(ZVision *engine, uint32 key, Common::Path &file, int32 syncto);
38  ~SyncSoundNode();
39 
40  bool process(uint32 deltaTimeInMillis) override;
41 private:
42  int32 _syncto;
43 };
44 
45 } // End of namespace ZVision
46 
47 #endif
Definition: syncsound_effect.h:35
Definition: path.h:52
Definition: focus_list.h:27
Definition: algorithm.h:29
Definition: music_effect.h:69