ScummVM API documentation
syncsound_effect.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ZVISION_SYNCSOUND_NODE_H
23#define ZVISION_SYNCSOUND_NODE_H
24
25#include "audio/mixer.h"
26#include "zvision/scripting/effects/music_effect.h"
27#include "zvision/scripting/scripting_effect.h"
28#include "zvision/text/subtitle_manager.h"
29
30namespace Common {
31class String;
32}
33
34namespace ZVision {
35class SyncSoundNode : public MusicNode {
36public:
37 SyncSoundNode(ZVision *engine, uint32 key, Common::Path &file, int32 syncto);
39
40 bool process(uint32 deltaTimeInMillis) override;
41private:
42 int32 _syncto;
43};
44
45} // End of namespace ZVision
46
47#endif
Definition: path.h:52
Definition: music_effect.h:69
Definition: syncsound_effect.h:35
bool process(uint32 deltaTimeInMillis) override
Definition: algorithm.h:29
Definition: focus_list.h:27