22 #ifndef MM1_GAME_COMBAT_H 23 #define MM1_GAME_COMBAT_H 25 #include "common/array.h" 26 #include "mm/mm1/data/character.h" 27 #include "mm/mm1/data/party.h" 28 #include "mm/mm1/game/game_logic.h" 29 #include "mm/mm1/game/encounter.h" 30 #include "mm/mm1/game/monster_touch.h" 39 int _monstersCount = 0;
41 bool _treasureFlags[MAX_PARTY_SIZE];
44 int _monsterIndex, _currentChar;
45 bool _allowFight, _allowShoot, _allowCast, _allowAttack;
47 int _partyIndex, _val9, _monsterShootingCtr;
48 int _activeMonsterNum;
54 int _handicapThreshold, _handicapParty;
55 int _handicapMonsters, _handicapDelta;
59 bool _monstersResistSpells;
60 bool _monstersRegenerate;
66 HANDICAP_EVEN = 0, HANDICAP_PARTY = 1,
69 Handicap _handicap = HANDICAP_EVEN;
71 SELECT_OPTION, FIGHT_WHICH, DEFEATED_MONSTERS,
72 NEXT_ROUND, MONSTER_ADVANCES, MONSTERS_AFFECTED,
73 MONSTER_FLEES, MONSTER_WANDERS, MONSTER_SPELL,
74 CHAR_ATTACKS, MONSTER_ATTACK, INFILTRATION,
75 WAITS_FOR_OPENING, SPELL_RESULT, NO_EFFECT
77 Mode _mode = SELECT_OPTION;
79 int _destMonsterNum = 0;
80 int _monstersDestroyedCtr = 0;
81 bool _turnUndeadUsed =
false;
82 bool _divineInterventionUsed =
false;
83 size_t _spellMonsterCount = 0;
85 int _monsterAttackStyle = -1;
100 virtual void setMode(Mode newMode) = 0;
165 return _monsterIndex;
178 void removeMonster()
override;
186 void combatLoop(
bool checkMonstersFirst =
false);
192 void selectTreasure2(
int index);
222 void defeatedMonsters();
226 void monsterAdvances();
227 bool monsterChanges();
235 void shootMonster(
int monsterNum);
236 void attackMonsterPhysical();
237 void attackMonsterShooting();
238 void attackMonster(
int monsterNum);
259 void monsterAttackInner();
309 void destroyMonster();
310 bool monsterLevelThreshold()
const;
311 void iterateMonsters1Inner();
312 void iterateMonsters2Inner();
313 void characterDone();
314 void summonLightning2();
324 void iterateMonsters1();
325 void iterateMonsters2();
326 void resetDestMonster();
330 void summonLightning();
332 bool divineIntervention();
336 void identifyMonster();
338 void lightningBolt();
344 void fingerOfDeath();
345 void disintegration();
void updateMonsterStatus()
void exchangeWith(int charNum)
void selectMonsterTarget()
Definition: monster_touch.h:34
void removeDeadMonsters()
void monsterSetPtr(int monsterNum)
void monsterAttackShooting()
virtual void setMode(Mode newMode)=0
void fightMonster(int monsterNum)
virtual void combatDone()
void combatLoop(bool checkMonstersFirst=false)
Common::String subtractDamageFromChar() override
Definition: detection.h:27
void monsterAttackRandom()
void updateHighestLevel()
Definition: messages.h:129
void setupAttackersCount()
int getMonsterIndex() const override
Definition: combat.h:164
bool canMonsterCast() const override
bool checkMonsterSpells()
Definition: monsters.h:80
void dispelParty() override
void checkMonsterActions()
virtual void displaySpellResult(const InfoMessage &msg)=0
bool monsterTouch(Common::String &line)
Definition: character.h:332