22#ifndef MM1_GAME_COMBAT_H
23#define MM1_GAME_COMBAT_H
25#include "common/array.h"
26#include "mm/mm1/data/character.h"
27#include "mm/mm1/data/party.h"
28#include "mm/mm1/game/game_logic.h"
29#include "mm/mm1/game/encounter.h"
30#include "mm/mm1/game/monster_touch.h"
39 int _monstersCount = 0;
41 bool _treasureFlags[MAX_PARTY_SIZE];
44 int _monsterIndex, _currentChar;
45 bool _allowFight, _allowShoot, _allowCast, _allowAttack;
47 int _partyIndex, _val9, _monsterShootingCtr;
48 int _activeMonsterNum;
53 int _handicapThreshold, _handicapParty;
54 int _handicapMonsters, _handicapDelta;
58 bool _monstersResistSpells;
59 bool _monstersRegenerate;
65 HANDICAP_EVEN = 0, HANDICAP_PARTY = 1,
68 Handicap _handicap = HANDICAP_EVEN;
70 SELECT_OPTION, FIGHT_WHICH, DEFEATED_MONSTERS,
71 NEXT_ROUND, MONSTER_ADVANCES, MONSTERS_AFFECTED,
72 MONSTER_FLEES, MONSTER_WANDERS, MONSTER_SPELL,
73 CHAR_ATTACKS, MONSTER_ATTACK, INFILTRATION,
74 WAITS_FOR_OPENING, SPELL_RESULT, NO_EFFECT
76 Mode _mode = SELECT_OPTION;
78 int _destMonsterNum = 0;
79 int _selectedSpellMonster = -1;
80 int _monstersDestroyedCtr = 0;
81 bool _turnUndeadUsed =
false;
82 bool _divineInterventionUsed =
false;
83 size_t _spellMonsterCount = 0;
87 int _heroismBonus[MAX_PARTY_SIZE] = {};
88 bool _heroismIsSuper[MAX_PARTY_SIZE] = {};
90 int _powerBonus[MAX_PARTY_SIZE] = {};
91 int _quicknessBonus[MAX_PARTY_SIZE] = {};
93 int _monsterAttackStyle = -1;
173 return _monsterIndex;
186 void removeMonster()
override;
200 void selectTreasure2(
int index);
230 void defeatedMonsters();
234 void monsterAdvances(uint index);
235 bool monsterChanges();
243 void shootMonster(
int monsterNum);
244 void attackMonsterPhysical();
245 void attackMonsterShooting();
246 void attackMonster(
int monsterNum);
267 void monsterAttackInner();
317 void destroyMonster();
318 bool monsterLevelThreshold()
const;
319 void iterateMonsters1Inner();
320 void iterateMonsters2Inner();
321 void characterDone();
322 void summonLightning2();
332 void iterateMonsters1();
333 void iterateMonsters2();
334 void iterateSelectedMonster1();
335 void iterateSelectedMonster2();
336 bool setSpellTarget(
int monsterNum);
337 void resetDestMonster();
341 void summonLightning();
343 bool divineIntervention();
346 int getSlowCasts()
const {
return _slowCasts; }
347 int getWeakenCasts()
const {
return _weakenCasts; }
348 int getHeroismBonus(uint index)
const;
349 bool isSuperHeroism(uint index)
const;
350 int getPowerBonus(uint index)
const;
351 int getQuicknessBonus(uint index)
const;
352 void recordHeroism(
Character *character,
int bonus,
bool isSuper);
353 void recordPower(
Character *character,
int bonus);
354 void recordQuickness(
Character *character,
int bonus);
357 void identifyMonster();
359 void lightningBolt();
365 void fingerOfDeath();
366 void disintegration();
bool monsterTouch(Common::String &line)
void selectMonsterTarget()
bool canMonsterCast() const override
void combatLoop(bool checkMonstersFirst=false)
void fightMonster(int monsterNum)
virtual void displaySpellResult(const InfoMessage &msg)=0
virtual void combatDone()
bool checkMonsterSpells()
void monsterAttackShooting()
void dispelParty() override
int getMonsterIndex() const override
Definition: combat.h:172
virtual void setMode(Mode newMode)=0
void monsterAttackRandom()
void exchangeWith(int charNum)
void setupAttackersCount()
void removeDeadMonsters()
void monsterSetPtr(int monsterNum)
void checkMonsterActions()
void updateHighestLevel()
void updateMonsterStatus()
Common::String subtractDamageFromChar() override
Definition: monster_touch.h:34
Definition: detection.h:27
Definition: character.h:332
Definition: character.h:432
Definition: messages.h:134
Definition: monsters.h:80