ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MEDIASTATION_ASSETS_SOUND_H
23 #define MEDIASTATION_ASSETS_SOUND_H
24 
25 #include "mediastation/asset.h"
26 #include "mediastation/audio.h"
27 #include "mediastation/datafile.h"
28 #include "mediastation/mediascript/scriptvalue.h"
29 #include "mediastation/mediascript/scriptconstants.h"
30 
31 namespace MediaStation {
32 
33 class Sound : public Asset {
34 public:
35  Sound() : Asset(kAssetTypeSound) {};
36 
37  virtual void readParameter(Chunk &chunk, AssetHeaderSectionType paramType) override;
38  virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) override;
39  virtual void process() override;
40 
41  virtual void readChunk(Chunk &chunk) override { _sequence.readChunk(chunk); }
42  virtual void readSubfile(Subfile &subFile, Chunk &chunk) override;
43 
44 private:
45  uint _loadType = 0;
46  bool _hasOwnSubfile = false;
47  bool _isPlaying = false;
48  uint _chunkCount = 0;
49  AudioSequence _sequence;
50 
51  // Script method implementations
52  void timePlay();
53  void timeStop();
54 };
55 
56 } // End of namespace MediaStation
57 
58 #endif
Definition: asset.h:32
Definition: datafile.h:103
Definition: asset.h:122
Definition: audio.h:33
Definition: sound.h:33
Definition: datafile.h:129
Definition: scriptvalue.h:36