ScummVM API documentation
supporting_actor.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef PINK_SUPPORTING_ACTOR_H
23 #define PINK_SUPPORTING_ACTOR_H
24 
25 #include "pink/objects/actors/actor.h"
26 #include "pink/objects/handlers/handler_mgr.h"
27 
28 namespace Pink {
29 
30 class InventoryItem;
31 class InventoryMgr;
32 
33 class SupportingActor : public Actor {
34 public:
35  void deserialize(Archive &archive) override;
36 
37  void toConsole() const override;
38 
39  bool isSupporting() const override { return true; }
40 
41  bool isLeftClickHandlers() const override;
42  bool isUseClickHandlers(InventoryItem *item) const override;
43 
44  void onMouseOver(Common::Point point, CursorMgr *mgr) override;
45  void onMouseOverWithItem(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr) override;
46 
47  void onTimerMessage() override;
48  void onLeftClickMessage() override;
49  void onUseClickMessage(InventoryItem *item, InventoryMgr *mgr) override;
50 
51  Common::String getPDALink() const override;
52  Common::String getLocation() const override;
53 
54 private:
55  HandlerMgr _handlerMgr;
56 
57  Common::String _location;
58  Common::String _pdaLink;
59  Common::String _cursor;
60 };
61 
62 } // End of namespace Pink
63 
64 #endif
Definition: archive.h:39
Definition: cursor_mgr.h:35
Definition: str.h:59
Definition: inventory.h:48
Definition: supporting_actor.h:33
Definition: archive.h:35
Definition: rect.h:45
Definition: handler_mgr.h:39
Definition: actor.h:39
Definition: inventory.h:31