ScummVM API documentation
scene_condition.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
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11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
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20 */
21
22#ifndef DGDS_SCENE_CONDITION_H
23#define DGDS_SCENE_CONDITION_H
24
25#include "common/str.h"
26#include "common/array.h"
27
28namespace Dgds {
29
30enum SceneCondition {
31 kSceneCondNone = 0,
32 kSceneCondLessThan = 1,
33 kSceneCondEqual = 2,
34 kSceneCondNegate = 4,
35 kSceneCondAbsVal = 8,
36 kSceneCondOr = 0x10,
37 kSceneCondNeedItemSceneNum = 0x20,
38 kSceneCondNeedItemQuality = 0x40,
39 kSceneCondSceneState = 0x80
40};
41
43public:
44 SceneConditions(uint16 num, SceneCondition cond, int16 val) : _num(num), _flags(cond), _val(val) {}
45 Common::String dump(const Common::String &indent) const;
46
47 static bool check(const Common::Array<SceneConditions> &conds);
48
49 uint16 getNum() const { return _num; }
50 SceneCondition getCond() const { return _flags; }
51 int16 getVal() const { return _val; }
52
53private:
54 uint16 _num;
55 SceneCondition _flags; /* eg, see usage in FUN_1f1a_2106 */
56 int16 _val;
57};
58
59} // end namespace Dgds
60
61#endif // DGDS_SCENE_CONDITION_H
Definition: array.h:52
Definition: str.h:59
Definition: scene_condition.h:42