ScummVM API documentation
scene_condition.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef DGDS_SCENE_CONDITION_H
23 #define DGDS_SCENE_CONDITION_H
24 
25 #include "common/types.h"
26 #include "common/str.h"
27 
28 namespace Dgds {
29 
30 enum SceneCondition {
31  kSceneCondNone = 0,
32  kSceneCondLessThan = 1,
33  kSceneCondEqual = 2,
34  kSceneCondNegate = 4,
35  kSceneCondAbsVal = 8,
36  kSceneCondOr = 0x10,
37  kSceneCondNeedItemSceneNum = 0x20,
38  kSceneCondNeedItemQuality = 0x40,
39  kSceneCondSceneState = 0x80
40 };
41 
43 public:
44  SceneConditions(uint16 num, SceneCondition cond, int16 val) : _num(num), _flags(cond), _val(val) {}
45  Common::String dump(const Common::String &indent) const;
46 
47  uint16 getNum() const { return _num; }
48  SceneCondition getCond() const { return _flags; }
49  int16 getVal() const { return _val; }
50 
51 private:
52  uint16 _num;
53  SceneCondition _flags; /* eg, see usage in FUN_1f1a_2106 */
54  int16 _val;
55 };
56 
57 } // end namespace Dgds
58 
59 #endif // DGDS_SCENE_CONDITION_H
Definition: str.h:59
Definition: ads.h:28
Definition: scene_condition.h:42