ScummVM API documentation
debugtools.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MACS2_DEBUGTOOLS_H
23#define MACS2_DEBUGTOOLS_H
24
25namespace Macs2 {
26void onImGuiInit();
27void onImGuiRender();
28void onImGuiCleanup();
29bool shouldDrawPathfindingOverlay();
30bool shouldDrawDebugOutputOverlay();
31bool shouldDrawPathOverlay();
32// Returns true if the script debugger wants the executor to pause before the next opcode
33bool scriptDebuggerShouldPause();
34// Direct access to debugger state for tick() resume logic
35extern bool _scriptDebugPaused;
36extern bool _scriptDebugStepRequested;
37} // namespace Macs2
38
39#endif // MACS2_DEBUGTOOLS_H