This is the complete list of members for Grim::LuaVarComponent, including all inherited members.
| _child (defined in Grim::Component) | Grim::Component | protected |
| _cmap (defined in Grim::Component) | Grim::Component | protected |
| _cost (defined in Grim::Component) | Grim::Component | protected |
| _name (defined in Grim::Component) | Grim::Component | protected |
| _parent (defined in Grim::Component) | Grim::Component | protected |
| _parentID (defined in Grim::Component) | Grim::Component | protected |
| _previousCmap (defined in Grim::Component) | Grim::Component | protected |
| _sibling (defined in Grim::Component) | Grim::Component | protected |
| _tag (defined in Grim::Component) | Grim::Component | protected |
| _visible (defined in Grim::Component) | Grim::Component | protected |
| advance(uint msecs) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| animate() (defined in Grim::Component) | Grim::Component | inlinevirtual |
| Component(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::Component) | Grim::Component | |
| draw() (defined in Grim::Component) | Grim::Component | inlinevirtual |
| fade(Animation::FadeMode, int) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| getCMap() (defined in Grim::Component) | Grim::Component | |
| getParent() (defined in Grim::Component) | Grim::Component | inline |
| init() (defined in Grim::Component) | Grim::Component | inlinevirtual |
| isComponentType(char a0, char a1, char a2, char a3) (defined in Grim::Component) | Grim::Component | inline |
| isVisible() (defined in Grim::Component) | Grim::Component | |
| LuaVarComponent(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::LuaVarComponent) | Grim::LuaVarComponent | |
| removeChild(Component *child) (defined in Grim::Component) | Grim::Component | protected |
| reset() (defined in Grim::Component) | Grim::Component | inlinevirtual |
| resetColormap() (defined in Grim::Component) | Grim::Component | inlinevirtual |
| resetHierCMap() (defined in Grim::Component) | Grim::Component | protected |
| restoreState(SaveGame *) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| saveState(SaveGame *) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| setColormap(CMap *c) (defined in Grim::Component) | Grim::Component | virtual |
| setCostume(Costume *cost) (defined in Grim::Component) | Grim::Component | inlineprotected |
| setKey(int val) override (defined in Grim::LuaVarComponent) | Grim::LuaVarComponent | virtual |
| setMapName(char *) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| setMatrix(const Math::Matrix4 &) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| setParent(Component *newParent) (defined in Grim::Component) | Grim::Component | protected |
| setPaused(bool paused) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| update(uint time) (defined in Grim::Component) | Grim::Component | inlinevirtual |
| ~Component() (defined in Grim::Component) | Grim::Component | virtual |