ScummVM API documentation
notebook_page.h
1/* ScummVM - Graphic Adventure Engine
2*
3* ScummVM is the legal property of its developers, whose names
4* are too numerous to list here. Please refer to the COPYRIGHT
5* file distributed with this source distribution.
6*
7* This program is free software: you can redistribute it and/or modify
8* it under the terms of the GNU General Public License as published by
9* the Free Software Foundation, either version 3 of the License, or
10* (at your option) any later version.
11*
12* This program is distributed in the hope that it will be useful,
13* but WITHOUT ANY WARRANTY; without even the implied warranty of
14* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15* GNU General Public License for more details.
16*
17* You should have received a copy of the GNU General Public License
18* along with this program. If not, see <http://www.gnu.org/licenses/>.
19*
20*/
21
22#ifndef TINSEL_NOTEBOOK_PAGE_H // prevent multiple includes
23#define TINSEL_NOTEBOOK_PAGE_H
24
25#include "common/scummsys.h"
26#include "tinsel/anim.h"
27#include "tinsel/tinsel.h"
28#include "tinsel/object.h"
29
30namespace Tinsel {
31
33public:
34 int _id = 0;
35 void crossOut();
36 void clear();
37 void fillIn(int pageLine);
38private:
39 bool _crossedOut = false;
40 ANIM _anim = {};
41 OBJECT *_obj = nullptr;
42 OBJECT *_scribbles = nullptr;
43 ANIM _scribbleAnim = {};
44};
45
47public:
48 bool containsClue(int id);
49 void crossClue(int id);
50 void addLine(int id);
51 void setTitle(int id);
52 int32 getTitle() const;
53 void fillIn();
54 void clear();
55 int getPointedClue(const Common::Point &point) const;
56 int getClueForLine(int line) const;
57 void handlePointAtLine(int line);
58private:
59 int indexOfClue(int id) const;
60
61 int _pointedClue = -1;
62 const static uint32 MAX_ENTRIES_PER_PAGE = 8;
63 NotebookLine _lines[MAX_ENTRIES_PER_PAGE] = {};
64 uint32 _numLines = 0;
65};
66
67} // End of namespace Tinsel
68
69#endif // SCUMMVM_NOTEBOOK_PAGE_H
Definition: notebook_page.h:32
Definition: notebook_page.h:46
Definition: actors.h:36
Definition: rect.h:144
Definition: anim.h:33
Definition: object.h:74