ScummVM API documentation
map.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_ENH_MAP_H
23 #define MM1_VIEWS_ENH_MAP_H
24 
25 #include "mm/mm1/events.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace ViewsEnh {
30 
31 #define MAP_BORDER_SIZE 1
32 #define MAP_TILE_W 10
33 #define MAP_TILE_H 8
34 
35 class Map : public UIElement {
36 public:
37  Map(UIElement *owner);
38  virtual ~Map() {}
39 
40  void draw() override;
41 };
42 
43 } // namespace Views
44 } // namespace MM1
45 } // namespace MM
46 
47 #endif
Definition: map.h:35
Definition: detection.h:27
void draw() override
Definition: events.h:68