ScummVM API documentation
PauseMenu.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_PAUSEMENU_H
32 #define CRAB_PAUSEMENU_H
33 
34 #include "crab/event/GameEventInfo.h"
35 #include "crab/ui/FileMenu.h"
36 #include "crab/ui/menu.h"
37 #include "crab/ui/OptionMenu.h"
38 #include "crab/ui/SaveGameMenu.h"
39 #include "crab/ui/slider.h"
40 #include "crab/ui/SlideShow.h"
41 #include "crab/ui/textarea.h"
42 
43 namespace Crab {
44 
45 namespace pyrodactyl {
46 namespace ui {
47 enum PauseSignal {
48  PS_NONE,
49  PS_RESUME,
50  PS_SAVE,
51  PS_LOAD,
52  PS_HELP,
53  PS_QUIT_MENU,
54  PS_QUIT_GAME
55 };
56 
57 class PauseMenu {
58  enum PauseState {
59  STATE_NORMAL,
60  STATE_SAVE,
61  STATE_OPTION,
62  STATE_LOAD
63  } _state;
64 
65  // The pause menu background
66  ImageData _bg;
67 
68  // The buttons in the menu
69  ButtonMenu _menu;
70 
71  // Save game menu
72  GameSaveMenu _save;
73 
74  // The selected main menu button
75  int _choice;
76 
77 public:
78  PauseMenu() {
79  _state = STATE_NORMAL;
80  _choice = -1;
81  }
82 
83  ~PauseMenu() {}
84 
85  void updateMode(const bool &ironman) {
86  _menu._element[PS_SAVE - 1]._visible = !ironman;
87  _menu._element[PS_LOAD - 1]._visible = !ironman;
88  }
89 
90  void load(rapidxml::xml_node<char> *node);
91 
92  PauseSignal handleEvents(const Common::Event &event, Button &back);
93 
94  // Returns true if inside options menu, false otherwise
95  bool draw(Button &back);
96 
97  void reset() {
98  _state = STATE_NORMAL;
99  }
100 
101  void scanDir() {
102  _save.scanDir();
103  }
104 
105  Common::String saveFile() {
106  return _save.selectedPath();
107  }
108 
109  bool disableHotkeys();
110 
111  // Should we allow the pause key(default escape) to quit to main menu?
112  // This is done because esc is both the "go back on menu level" and the pause key
113  bool showLevel() {
114  return _state == STATE_NORMAL;
115  }
116 
117  void setUI();
118 };
119 } // End of namespace ui
120 } // End of namespace pyrodactyl
121 
122 } // End of namespace Crab
123 
124 #endif // CRAB_PAUSEMENU_H
Definition: str.h:59
Definition: ImageData.h:40
Definition: PauseMenu.h:57
Definition: events.h:199
Definition: SaveGameMenu.h:41
Definition: moveeffect.h:37
Definition: button.h:86