31 #ifndef CRAB_PAUSEMENU_H 32 #define CRAB_PAUSEMENU_H 34 #include "crab/event/GameEventInfo.h" 35 #include "crab/ui/FileMenu.h" 36 #include "crab/ui/menu.h" 37 #include "crab/ui/OptionMenu.h" 38 #include "crab/ui/SaveGameMenu.h" 39 #include "crab/ui/slider.h" 40 #include "crab/ui/SlideShow.h" 41 #include "crab/ui/textarea.h" 45 namespace pyrodactyl {
79 _state = STATE_NORMAL;
85 void updateMode(
const bool &ironman) {
86 _menu._element[PS_SAVE - 1]._visible = !ironman;
87 _menu._element[PS_LOAD - 1]._visible = !ironman;
90 void load(rapidxml::xml_node<char> *node);
98 _state = STATE_NORMAL;
106 return _save.selectedPath();
109 bool disableHotkeys();
114 return _state == STATE_NORMAL;
124 #endif // CRAB_PAUSEMENU_H
Definition: ImageData.h:40
Definition: moveeffect.h:37