ScummVM API documentation
timing.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_TIMING_H
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#define SLUDGE_TIMING_H
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namespace
Sludge
{
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class
Timer
{
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public
:
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Timer
();
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void
setDesiredFPS(
int
t) { _desiredFPS = t; }
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void
reset(
void
);
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void
init(
void
);
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void
initSpecial(
int
t);
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void
waitFrame(
void
);
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int
getLastFps()
const
{
return
_lastFPS; }
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private
:
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int
_desiredFPS;
// desired frames per second
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uint32 _startTime, _endTime;
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uint32 _desiredFrameTime;
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uint32 _addNextTime;
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// FPS stats
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void
updateFpsStats();
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int
_lastFPS;
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int
_thisFPS;
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uint32 _lastSeconds;
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};
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}
// End of namespace Sludge
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#endif
Sludge::Timer
Definition:
timing.h:26
Sludge
Definition:
builtin.h:27
engines
sludge
timing.h
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