ScummVM API documentation
timing.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 #ifndef SLUDGE_TIMING_H
22 #define SLUDGE_TIMING_H
23 
24 namespace Sludge {
25 
26 class Timer {
27 public:
28  Timer();
29 
30  void setDesiredFPS(int t) { _desiredFPS = t; }
31  void reset(void);
32  void init(void);
33  void initSpecial(int t);
34  void waitFrame(void);
35 
36  int getLastFps() const { return _lastFPS; }
37 
38 private:
39  int _desiredFPS; // desired frames per second
40  uint32 _startTime, _endTime;
41  uint32 _desiredFrameTime;
42  uint32 _addNextTime;
43 
44  // FPS stats
45  void updateFpsStats();
46  int _lastFPS;
47  int _thisFPS;
48  uint32 _lastSeconds;
49 };
50 
51 } // End of namespace Sludge
52 
53 #endif
Definition: timing.h:26
Definition: builtin.h:27