ScummVM API documentation
timing.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21#ifndef SLUDGE_TIMING_H
22#define SLUDGE_TIMING_H
23
24namespace Sludge {
25
26class Timer {
27public:
28 Timer();
29
30 void setDesiredFPS(int t) { _desiredFPS = t; }
31 void reset(void);
32 void init(void);
33 void initSpecial(int t);
34 void waitFrame(void);
35
36 int getLastFps() const { return _lastFPS; }
37
38private:
39 int _desiredFPS; // desired frames per second
40 uint32 _startTime, _endTime;
41 uint32 _desiredFrameTime;
42 uint32 _addNextTime;
43
44 // FPS stats
45 void updateFpsStats();
46 int _lastFPS;
47 int _thisFPS;
48 uint32 _lastSeconds;
49};
50
51} // End of namespace Sludge
52
53#endif
Definition: timing.h:26