ScummVM API documentation
cru_weapon_gump.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef ULTIMA8_GUMPS_CRUWEAPONGUMP_H
23 #define ULTIMA8_GUMPS_CRUWEAPONGUMP_H
24 
25 #include "ultima/ultima8/gumps/cru_stat_gump.h"
26 #include "ultima/ultima8/misc/classtype.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
34 class CruWeaponGump : public CruStatGump {
35 public:
36  ENABLE_RUNTIME_CLASSTYPE()
37 
38  CruWeaponGump();
39  CruWeaponGump(Shape *shape, int x);
40  ~CruWeaponGump() override;
41 
42  // Init the gump, call after construction
43  void InitGump(Gump *newparent, bool take_focus = true) override;
44 
45  // Paint this Gump
46  void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
47 
48  bool loadData(Common::ReadStream *rs, uint32 version);
49  void saveData(Common::WriteStream *ws) override;
50 
51 private:
52  Shape *_weaponShape;
53 };
54 
55 } // End of namespace Ultima8
56 } // End of namespace Ultima
57 
58 #endif
Definition: stream.h:77
void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override
Overloadable method to Paint just this Gump (RenderSurface is relative to this)
Definition: cru_weapon_gump.h:34
Definition: render_surface.h:40
Definition: gump.h:47
Definition: detection.h:27
void InitGump(Gump *newparent, bool take_focus=true) override
Definition: stream.h:385
Definition: shape.h:38
Definition: cru_stat_gump.h:34