41 void DrawShadow1PC(RapAPI *srap, int32 poseBone, MATRIXPC *lw, MATRIXPC *world2screen, MATRIXPC *local2world, int32 nShadows, SVECTORPC *ldirs, CVECTOR *lcolours, SVECTORPC *p_n,
42 int32 *p_d, int32
debug, SVECTOR **shadowBox, SVECTOR *shadowBoxMin, SVECTOR *shadowBoxMax);