ScummVM API documentation
shadow_pc.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_SHADOW_PC_H
28#define ICB_SHADOW_PC_H
29
30#include "engines/icb/common/px_common.h"
31#include "engines/icb/gfx/psx_pcdefines.h"
32#include "engines/icb/light_pc.h"
33#include "engines/icb/gfx/psx_pxactor.h"
34#include "engines/icb/gfx/psx_camera.h"
35#include "engines/icb/gfx/rap_api.h"
36#include "engines/icb/gfx/rab_api.h"
37#include "engines/icb/shadow.h"
38
39namespace ICB {
40
41void DrawShadow1PC(RapAPI *srap, int32 poseBone, MATRIXPC *lw, MATRIXPC *world2screen, MATRIXPC *local2world, int32 nShadows, SVECTORPC *ldirs, CVECTOR *lcolours, SVECTORPC *p_n,
42 int32 *p_d, int32 debug, SVECTOR **shadowBox, SVECTOR *shadowBoxMin, SVECTOR *shadowBoxMax);
43
44} // End of namespace ICB
45
46#endif // #ifndef SHADOW_PC_H
void debug(MSVC_PRINTF const char *s,...) GCC_PRINTF(1