ScummVM API documentation
emu_opl.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef NUVIE_SOUND_ADPLUG_EMU_OPL_H
23 #define NUVIE_SOUND_ADPLUG_EMU_OPL_H
24 
25 #include "ultima/nuvie/sound/adplug/opl.h"
26 #include "audio/fmopl.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class CEmuopl: public Copl {
32 public:
33  CEmuopl(int rate, bool bit16, bool usestereo); // rate = sample rate
34  ~CEmuopl() override;
35 
36  int getRate() {
37  return oplRate;
38  }
39 
40  void update(short *buf, int samples); // fill buffer
41 
42  // template methods
43  void write(int reg, int val) override;
44  void init() override;
45 
46 private:
47  bool use16bit, stereo;
48  int oplRate;
49 };
50 
51 } // End of namespace Nuvie
52 } // End of namespace Ultima
53 
54 #endif
Definition: opl.h:30
Definition: detection.h:27
Definition: emu_opl.h:31