ScummVM API documentation
emu_opl.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_SOUND_ADPLUG_EMU_OPL_H
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#define NUVIE_SOUND_ADPLUG_EMU_OPL_H
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#include "ultima/nuvie/sound/adplug/opl.h"
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#include "audio/fmopl.h"
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namespace
Ultima
{
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namespace
Nuvie {
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class
CEmuopl
:
public
Copl
{
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public
:
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CEmuopl
(
int
rate,
bool
bit16,
bool
usestereo);
// rate = sample rate
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~
CEmuopl
()
override
;
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int
getRate() {
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return
oplRate;
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}
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void
update(
short
*buf,
int
samples);
// fill buffer
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// template methods
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void
write(
int
reg,
int
val)
override
;
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void
init()
override
;
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private
:
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bool
use16bit, stereo;
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int
oplRate;
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};
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}
// End of namespace Nuvie
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}
// End of namespace Ultima
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#endif
Ultima::Nuvie::Copl
Definition:
opl.h:30
Ultima
Definition:
detection.h:27
Ultima::Nuvie::CEmuopl
Definition:
emu_opl.h:31
engines
ultima
nuvie
sound
adplug
emu_opl.h
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