ScummVM API documentation
frect.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_FRECT_H
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#define TITANIC_FRECT_H
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namespace
Titanic
{
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class
FRect
{
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public
:
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double
left, top;
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double
right, bottom;
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public
:
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FRect
() : left(0), top(0), right(0), bottom(0) {}
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FRect
(
double
x1,
double
y1,
double
x2,
double
y2) :
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left(x1), top(y1), right(x2), bottom(y2) {}
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bool
operator==
(
const
FRect
&p)
const
;
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bool
operator!=
(
const
FRect
&p)
const
;
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bool
empty
()
const
;
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};
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}
// End of namespace Titanic
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#endif
/* TITANIC_FRECT_H */
Titanic::FRect::empty
bool empty() const
Titanic::FRect
Definition:
frect.h:30
Titanic::FRect::operator!=
bool operator!=(const FRect &p) const
Titanic::FRect::operator==
bool operator==(const FRect &p) const
Titanic
Definition:
arm.h:30
engines
titanic
star_control
frect.h
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