ScummVM API documentation
sequence.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PETKA_SEQUENCE_H
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#define PETKA_SEQUENCE_H
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#include "audio/mixer.h"
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#include "petka/interfaces/interface.h"
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namespace
Petka
{
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class
InterfaceSequence
:
public
Interface
{
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public
:
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InterfaceSequence
();
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void
start(
int
id
)
override
;
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void
stop()
override
;
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void
onLeftButtonDown(
Common::Point
p)
override
;
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private
:
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void
removeObjects();
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void
playSound(
int
id
,
Audio::Mixer::SoundType
type);
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private
:
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int
_fxId;
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int
_musicId;
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};
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}
// End of namespace Petka
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#endif
Petka::InterfaceSequence
Definition:
sequence.h:31
Audio::Mixer::SoundType
SoundType
Definition:
mixer.h:62
Petka::Interface
Definition:
interface.h:34
Common::Point
Definition:
rect.h:45
Petka
Definition:
base.h:27
engines
petka
interfaces
sequence.h
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