ScummVM API documentation
ImageEntity.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_IMAGE_ENTITY_H
29 #define HPL_IMAGE_ENTITY_H
30 
31 #include "common/array.h"
32 #include "hpl1/engine/graphics/GraphicsTypes.h"
33 #include "hpl1/engine/scene/Entity2D.h"
34 
35 class TiXmlElement;
36 
37 namespace hpl {
38 
39 class cResources;
40 class cGraphics;
41 class cImageEntityData;
42 class cImageAnimation;
43 
44 class cImageEntity : public iEntity2D {
45 public:
46  cImageEntity(tString asName, cResources *apResources, cGraphics *apGraphics, bool abAutoDeleteData = true);
47  ~cImageEntity();
48 
49  const cRect2f &GetBoundingBox();
50  bool UpdateBoundingBox();
51  tString GetEntityType() { return "ImageEntity"; }
52 
53  void Render();
54 
55  void UpdateLogic(float afTimeStep);
56 
57  bool LoadData(TiXmlElement *apRootElem);
58 
59  bool LoadEntityData(tString asDataName, int alAnimNum = 0);
60  bool LoadEntityData(cImageEntityData *apData, int alAnimNum = 0);
61 
62  cImageEntityData *GetEntityData() { return mpEntityData; }
63 
65 
66  bool SetAnimation(const tString &asName, bool abLoop = true);
67  const tString &GetCurrentAnimation() const;
68  bool AnimationIsLooped() { return mbLoopAnimation; }
69  bool AnimationIsPlaying();
70  void StopAnimation();
71 
72  void SetAnimationSpeed(float afSpeed) { mfAnimSpeed = afSpeed; }
73  float GetAnimationSpeed() { return mfAnimSpeed; }
74 
75  void SetFrameNum(float afFrame) { mfFrameNum = afFrame; }
76  float GetFrameNum() { return mfFrameNum; }
77  int GetMaxFrameNum();
78 
79  void SetAnimationPaused(bool abX) { mbAnimationPaused = abX; }
80  bool GetAnimationPaused() { return mbAnimationPaused; }
81 
82  void SetFlipH(bool abX);
83  bool GetFlipH() { return mbFlipH; }
84  void SetFlipV(bool abX);
85  bool GetFlipV() { return mbFlipV; }
86 
87  cVector2f GetSize() { return mvSize; }
88  void SetSize(const cVector2f &avSize);
89 
90  void SetAlpha(float afX);
91  float GetAlpha() { return mfAlpha; }
92 
93  void Flash(float afAdd);
94 
95  bool IsCollidable() { return mbCollidable; }
96 
97 private:
98  cResources *mpResources;
99  cGraphics *mpGraphics;
100  cImageEntityData *mpEntityData;
101 
102  float mfAlpha;
103  float mfFlashAdd;
104  bool mbFlashing;
105 
106  bool mbCollidable;
107 
108  bool mbAutoDeleteData;
109 
110  cVector2f mvSize;
111  bool mbFlipH;
112  bool mbFlipV;
113 
114  bool mbRotationHasChanged;
115  bool mbSizeHasChanged;
116  float mfCurrentAngle;
117 
118  cImageAnimation *mpAnimation;
119  float mfFrameNum;
120  float mfAnimSpeed;
121  int mlFrame;
122  int mlLastFrame;
123  bool mbAnimationPaused;
124  bool mbLoopAnimation;
125 
126  tVertexVec mvBaseVtx;
127  tVertexVec mvVtx;
128  tUIntVec mvIdxVec;
129 
130  cVector3f mvTransform;
131 
132  tString msTempString;
133 };
134 
136 typedef tImageEntityVec::iterator tImageEntityVecIt;
137 
138 } // namespace hpl
139 
140 #endif // HPL_IMAGE_ENTITY_H
Definition: AI.h:36
Definition: str.h:59
Definition: ImageEntityData.h:57
T * iterator
Definition: array.h:54
Definition: ImageEntityData.h:70
Definition: Resources.h:160
Definition: Entity2D.h:39
Definition: tinyxml.h:864
Definition: Graphics.h:46
Definition: ImageEntity.h:44