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collision.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SWORD1_COLLISION_H
23 #define SWORD1_COLLISION_H
24 
25 /*#include "objectman.h"
26 
27 namespace Sword1 {
28 
29 class Logic;
30 
31 class Collision {
32 public:
33  Collision(ObjectMan *pObjMan, Logic *pLogic);
34  ~Collision();
35  void checkCollisions();
36  void fnBumpOff();
37  void fnBumpOn();
38 private:
39  int32 getIntersect(int32 x0, int32 y0, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3);
40  int noCol;
41  ObjectMan *_objMan;
42  Logic *_logic; // for CFN_preset_script
43 };
44 
45 } // End of namespace Sword1
46 */
47 // maybe it's better to make this part of Router
48 
49 #endif // BSCOLLISION_H