ScummVM API documentation
collision.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SWORD1_COLLISION_H
23#define SWORD1_COLLISION_H
24
25/*#include "objectman.h"
26
27namespace Sword1 {
28
29class Logic;
30
31class Collision {
32public:
33 Collision(ObjectMan *pObjMan, Logic *pLogic);
34 ~Collision();
35 void checkCollisions();
36 void fnBumpOff();
37 void fnBumpOn();
38private:
39 int32 getIntersect(int32 x0, int32 y0, int32 x1, int32 y1, int32 x2, int32 y2, int32 x3, int32 y3);
40 int noCol;
41 ObjectMan *_objMan;
42 Logic *_logic; // for CFN_preset_script
43};
44
45} // End of namespace Sword1
46*/
47// maybe it's better to make this part of Router
48
49#endif // BSCOLLISION_H