ScummVM API documentation
anim_component.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_ANIM_COMPONENT_H
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#define GRIM_ANIM_COMPONENT_H
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#include "engines/grim/costume/component.h"
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namespace
Grim
{
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// This is used in Grim demo only
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class
AnimComponent
:
public
Component
{
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public
:
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AnimComponent
(
Component
*parent,
int
parentID,
const
char
*filename, tag32 tag);
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void
setKey(
int
val)
override
;
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void
reset()
override
;
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private
:
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bool
_created;
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bool
_overlay;
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};
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}
// end of namespace Grim
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#endif
Grim::AnimComponent
Definition:
anim_component.h:30
Grim
Definition:
actor.h:33
Grim::Component
Definition:
component.h:38
engines
grim
costume
anim_component.h
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