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blitters.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_BLITTERS_H
27 #define SAGA2_BLITTERS_H
28 
29 namespace Saga2 {
30 
31 class gPixelMap;
32 
33 void _BltPixels(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
34 
35 void _BltPixelsT(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
36 
37 void _FillRect(uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height, uint32 color);
38 void _HLine(uint8 *dstPtr, uint32 width, uint32 color);
39 
40 
41 void unpackImage(gPixelMap *map, int32 width, int32 rowCount, int8 *srcData);
42 void unpackImage(gPixelMap &map, int16 width, int16 rowCount, int8 *srcData);
43 
44 void unpackSprite(gPixelMap *map, uint8 *sprData, uint32 dataSize);
45 void compositePixels(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
46 void compositePixelsRvs(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
47 
48 // Fast transparent blitting routine in assembly
49 void TBlit(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
50 void TBlit4(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
51 
52 void drawTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData, bool mask = false);
53 void maskTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData);
54 
55 } // end of namespace Saga2
56 
57 #endif
Definition: actor.h:32