ScummVM API documentation
blitters.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * aint32 with this program; if not, write to the Free Software
19 *
20 *
21 * Based on the original sources
22 * Faery Tale II -- The Halls of the Dead
23 * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24 */
25
26#ifndef SAGA2_BLITTERS_H
27#define SAGA2_BLITTERS_H
28
29namespace Saga2 {
30
31class gPixelMap;
32
33void _BltPixels(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
34
35void _BltPixelsT(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
36
37void _FillRect(uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height, uint32 color);
38void _HLine(uint8 *dstPtr, uint32 width, uint32 color);
39
40
41void unpackImage(gPixelMap *map, int32 width, int32 rowCount, int8 *srcData);
42void unpackImage(gPixelMap &map, int16 width, int16 rowCount, int8 *srcData);
43
44void unpackSprite(gPixelMap *map, uint8 *sprData, uint32 dataSize);
45void compositePixels(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
46void compositePixelsRvs(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
47
48// Fast transparent blitting routine in assembly
49void TBlit(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
50void TBlit4(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
51
52void drawTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData, bool mask = false);
53void maskTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData);
54
55} // end of namespace Saga2
56
57#endif