26#ifndef SAGA2_BLITTERS_H
27#define SAGA2_BLITTERS_H
33void _BltPixels(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
35void _BltPixelsT(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
37void _FillRect(uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height, uint32 color);
38void _HLine(uint8 *dstPtr, uint32 width, uint32 color);
41void unpackImage(gPixelMap *map, int32 width, int32 rowCount, int8 *srcData);
42void unpackImage(gPixelMap &map, int16 width, int16 rowCount, int8 *srcData);
44void unpackSprite(gPixelMap *map, uint8 *sprData, uint32 dataSize);
45void compositePixels(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
46void compositePixelsRvs(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
49void TBlit(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
50void TBlit4(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
52void drawTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData,
bool mask =
false);
53void maskTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData);